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__background_get_element
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:46:16 -04:00 |
__background_get_internal
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:46:16 -04:00 |
__background_set
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:46:16 -04:00 |
__background_set_element
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:46:16 -04:00 |
__background_set_internal
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:46:16 -04:00 |
__global_object_depths
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:46:16 -04:00 |
__init_action
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:46:16 -04:00 |
__init_background
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:46:16 -04:00 |
__init_global
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:46:16 -04:00 |
__init_view
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:46:16 -04:00 |
__view_get
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:46:16 -04:00 |
action_create_object_motion
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:46:16 -04:00 |
action_end_sound
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:46:16 -04:00 |
action_if_variable
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:46:16 -04:00 |
action_kill_object
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:46:16 -04:00 |
action_restart_game
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:46:16 -04:00 |
action_set_alarm
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:46:16 -04:00 |
action_set_friction
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:46:16 -04:00 |
action_set_motion
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:46:16 -04:00 |
action_set_relative
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:46:16 -04:00 |
action_snapshot
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:46:16 -04:00 |
action_sound
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:46:16 -04:00 |
action_timeline_set
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:46:16 -04:00 |
action_wrap
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:46:16 -04:00 |
draw_background
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:46:16 -04:00 |
instance_create
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:46:16 -04:00 |
object_get_depth
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:46:16 -04:00 |
scr_messages
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corrected 'treat unidentified variables as zero' errors and other conversion errors
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2021-07-11 19:02:15 -04:00 |
scr_pointsparticle
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corrected 'treat unidentified variables as zero' errors and other conversion errors
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2021-07-11 19:02:15 -04:00 |
sound_stop_all
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decompiled old GM8 executable and converted project to GMS2 format
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2021-06-28 21:46:16 -04:00 |