corrected 'treat unidentified variables as zero' errors and other conversion errors

This commit is contained in:
magicalfeyfenny 2021-07-11 19:02:15 -04:00
parent 5a9989d1d1
commit 2fc68a5c96
48 changed files with 185 additions and 142 deletions

2
Infinity.yyp Executable file → Normal file
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@ -139,7 +139,7 @@
],
"IncludedFiles": [],
"MetaData": {
"IDEVersion": "2.3.2.556",
"IDEVersion": "2.3.2.560",
},
"resourceVersion": "1.4",
"name": "Infinity",

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@ -0,0 +1,3 @@
global.number = 0;
global.gameover = 0;
global.game = 0;

40
objects/ctrl_hud/Draw_0.gml Executable file → Normal file
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@ -40,32 +40,32 @@ draw_text(__view_get( e__VW.XView, 0 )+124,__view_get( e__VW.YView, 0 )+27,strin
draw_set_font(fnt_arial_s8_italic);
draw_text(__view_get( e__VW.XView, 0 )+350+160,__view_get( e__VW.YView, 0 )+340+160,string_hash_to_newline(((900+50*global.level)-global.time)/30));
if global.message = 4
if global.messages = 4
{
scr_messages("HP increase! +25 Max HP");
}
if global.message = 5
if global.messages = 5
{
scr_messages("Wave Complete!");
}
if global.message = 6
if global.messages = 6
{
scr_messages("Game Over... Tap to continue...");
global.gameover = 1;
}
if global.message = 7
if global.messages = 7
{
scr_messages("Welcome to INFINITY!");
}
if global.message = 8
if global.messages = 8
{
scr_messages("You can move by pressing the arrow keys");
}
if global.message = 9
if global.messages = 9
{
scr_messages("and use powerup items by pressing the spacebar!");
}
if global.message = 10
if global.messages = 10
{
scr_messages("Well, have fun~<3");
}
@ -75,20 +75,20 @@ if global.gameover = 1
}
if global.game = 20
{
screen_refresh();
mouse_wait();
// screen_refresh();
// mouse_wait();
io_clear();
}
var __b__;
__b__ = action_if_variable(global.game, 20, 0);
if __b__
{
{
obsolete(-1, 1, 255, 0, Arial,10,0,0,1,0,0);
var __b__;
__b__ = action_if_variable(global.game, 20, 0);
if __b__
{
{
//obsolete(-1, 1, 255, 0, Arial,10,0,0,1,0,0); //show_highscore()
sound_stop_all()
action_restart_game();
}
}
action_restart_game();
}
}

1
objects/ctrl_hud/ctrl_hud.yy Executable file → Normal file
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@ -19,6 +19,7 @@
"physicsShapePoints": [],
"eventList": [
{"isDnD":false,"eventNum":0,"eventType":8,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
{"isDnD":false,"eventNum":0,"eventType":0,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
],
"properties": [],
"overriddenProperties": [],

2
objects/ctrl_main/Alarm_1.gml Executable file → Normal file
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@ -1,3 +1,3 @@
global.message = 8;
global.messages = 8;
alarm[2] = 105;

2
objects/ctrl_main/Alarm_2.gml Executable file → Normal file
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@ -1,3 +1,3 @@
global.message = 9;
global.messages = 9;
alarm[3] = 105;

2
objects/ctrl_main/Alarm_3.gml Executable file → Normal file
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@ -1,2 +1,2 @@
global.message = 10;
global.messages = 10;

7
objects/ctrl_main/Create_0.gml Executable file → Normal file
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@ -1,4 +1,4 @@
action_timeline_set(tml_muse, 0, 0, 1);
action_timeline_set(tml_muse, 0, 0, 1);
sound_stop_all();
alarm[7] = 10;
@ -12,7 +12,8 @@ global.dragon_left = -9;
alarm[0] = global.droprate;
global.message = 7;
global.messages = 7;
alarm[1] = 100;
global.time = 0;

2
objects/ctrl_main/Step_2.gml Executable file → Normal file
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@ -10,7 +10,7 @@ if global.time >= 900+50*global.level
global.level += 1;
score += 5000*ceil(1.75*global.level);
global.dragon_left += 1;
global.message = 5;
global.messages = 5;
}
global.droprate = 1800;

0
objects/ctrl_main/ctrl_main.yy Executable file → Normal file
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5
objects/mnu_start_objects/mnu_start_objects.yy Executable file → Normal file
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@ -1,5 +1,8 @@
{
"spriteId": null,
"spriteId": {
"name": "mnu_start",
"path": "sprites/mnu_start/mnu_start.yy",
},
"solid": false,
"visible": true,
"spriteMaskId": null,

4
objects/obj_enemy_beamer/Create_0.gml Executable file → Normal file
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@ -1,2 +1,4 @@
hp = 20;
step = 0;
shielded = 0;

42
objects/obj_enemy_beamer/Step_2.gml Executable file → Normal file
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@ -1,28 +1,30 @@
step += 1;
if step > 4
{
if distance_to_object(obj_player_control) < 250
{
step = 0
ID = instance_create(x,y,obj_enemy_beams);
with (ID) motion_set(other.direction-5+random(10),10);
}
}
speed = 6;
if hp < 1
{
score += 500;
instance_destroy();
}
if point_direction(x,y,obj_player_control.x,obj_player_control.y) > direction
{
direction += 5;
}
if point_direction(x,y,obj_player_control.x,obj_player_control.y) < direction
{
direction -= 5;
}
speed = 6;
if (instance_exists( obj_player_control ) ) {
if step > 4
{
if distance_to_object(obj_player_control) < 250
{
step = 0
var ID = instance_create(x,y,obj_enemy_beams);
with (ID) motion_set(other.direction-5+random(10),10);
}
}
if point_direction(x,y,obj_player_control.x,obj_player_control.y) > direction
{
direction += 5;
}
if point_direction(x,y,obj_player_control.x,obj_player_control.y) < direction
{
direction -= 5;
}
}

0
objects/obj_enemy_beamer/obj_enemy_beamer.yy Executable file → Normal file
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4
objects/obj_enemy_buzzsaw/Create_0.gml Executable file → Normal file
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@ -1,2 +1,4 @@
hp = 3;
rotations = 0;
shielded = 0;

24
objects/obj_enemy_buzzsaw/Step_2.gml Executable file → Normal file
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@ -3,16 +3,16 @@ if hp < 1
score += 200;
instance_destroy();
}
if (instance_exists( obj_player_control ) ) {
if (point_distance(x,y,obj_player_control.x,obj_player_control.y) < 32)
{
speed = 0;
if global.shield < 1
{
global.player_hp -= 7;
}
exit;
}
move_towards_point(obj_player_control.x,obj_player_control.y,6);
}
if (point_distance(x,y,obj_player_control.x,obj_player_control.y) < 32)
{
speed = 0;
if global.shield < 1
{
global.player_hp -= 7;
}
exit;
}
move_towards_point(obj_player_control.x,obj_player_control.y,6);

0
objects/obj_enemy_buzzsaw/obj_enemy_buzzsaw.yy Executable file → Normal file
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4
objects/obj_enemy_drain/Create_0.gml Executable file → Normal file
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@ -1,2 +1,4 @@
hp = 100;
firing = 0;
shielded = 0;

27
objects/obj_enemy_drain/Step_2.gml Executable file → Normal file
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@ -3,19 +3,20 @@ if hp < 1
score += 2000
instance_destroy();
}
direction = point_direction(x,y,obj_player_control.x,obj_player_control.y)
if (point_distance(x,y,obj_player_control.x,obj_player_control.y) < 125)
{
firing = 1;
speed = 0;
if global.shield < 1
{
global.player_hp -= 5
}
hp -= 1
exit;
if (instance_exists( obj_player_control) ) {
direction = point_direction(x,y,obj_player_control.x,obj_player_control.y)
if (point_distance(x,y,obj_player_control.x,obj_player_control.y) < 125)
{
firing = 1;
speed = 0;
if global.shield < 1
{
global.player_hp -= 5
}
hp -= 1
exit;
}
move_towards_point(obj_player_control.x,obj_player_control.y,4);
}
firing = 0

0
objects/obj_enemy_drain/obj_enemy_drain.yy Executable file → Normal file
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5
objects/obj_enemy_mother/Create_0.gml Executable file → Normal file
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@ -1,2 +1,5 @@
hp = 250;
final = 0;
shield = 0;
shielded = 0;

45
objects/obj_enemy_mother/Step_2.gml Executable file → Normal file
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@ -1,31 +1,32 @@
if distance_to_object(obj_player_control) < 350
{
final += 1
if final = 2
{
ID = instance_create(x,y,obj_enemy_beams)
with (ID) motion_set(other.direction-10+random(20),10)
final = 0
}
}
if (instance_exists( obj_player_control ) ) {
if distance_to_object(obj_player_control) < 350
{
final += 1
if final = 2
{
var ID = instance_create(x,y,obj_enemy_beams)
with (ID) motion_set(other.direction-10+random(20),10)
final = 0
}
}
if point_direction(x,y,obj_player_control.x,obj_player_control.y) > direction
{
direction += 4
}
if point_direction(x,y,obj_player_control.x,obj_player_control.y) < direction
{
direction -= 4
}
}
speed = 5
direction = direction
if hp < 1
{
score += 10000;
instance_destroy();
}
shield += 1
if point_direction(x,y,obj_player_control.x,obj_player_control.y) > direction
{
direction += 4
}
if point_direction(x,y,obj_player_control.x,obj_player_control.y) < direction
{
direction -= 4
}
speed = 5
direction = direction
if shield >= 450
{
shielded = 1
@ -35,4 +36,4 @@ if shield >= 600
shielded = 0
shield = 0
}

0
objects/obj_enemy_mother/obj_enemy_mother.yy Executable file → Normal file
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9
objects/obj_enemy_nova/Create_0.gml Executable file → Normal file
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@ -1,2 +1,9 @@
hp = 100
firetime = 0;
stepy = 0;
charge = 0;
firing = 0;
firetime = 0;
rot = 0;
shielded = 0;

20
objects/obj_enemy_nova/Step_2.gml Executable file → Normal file
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@ -18,21 +18,21 @@ if firetime > 200
speed = 0
if stepy > 4
{
ID = instance_create(x,y,obj_enemy_beams);
var ID = instance_create(x,y,obj_enemy_beams);
with (ID) motion_set(other.rot-20,10);
ID = instance_create(x,y,obj_enemy_beams);
var ID = instance_create(x,y,obj_enemy_beams);
with (ID) motion_set(other.rot+25,10);
ID = instance_create(x,y,obj_enemy_beams);
var ID = instance_create(x,y,obj_enemy_beams);
with (ID) motion_set(other.rot+70,10);
ID = instance_create(x,y,obj_enemy_beams);
var ID = instance_create(x,y,obj_enemy_beams);
with (ID) motion_set(other.rot+115,10);
ID = instance_create(x,y,obj_enemy_beams);
var ID = instance_create(x,y,obj_enemy_beams);
with (ID) motion_set(other.rot+160,10);
ID = instance_create(x,y,obj_enemy_beams);
var ID = instance_create(x,y,obj_enemy_beams);
with (ID) motion_set(other.rot+205,10);
ID = instance_create(x,y,obj_enemy_beams);
var ID = instance_create(x,y,obj_enemy_beams);
with (ID) motion_set(other.rot+250,10);
ID = instance_create(x,y,obj_enemy_beams);
var ID = instance_create(x,y,obj_enemy_beams);
with (ID) motion_set(other.rot+295,10);
stepy = 0
}
@ -45,8 +45,8 @@ if firetime > 200
}
}
firetime += 1
if firing < 1
if firing < 1 && instance_exists( obj_player_control )
{
move_towards_point(obj_player_control.x,obj_player_control.y,3)
}

0
objects/obj_enemy_nova/obj_enemy_nova.yy Executable file → Normal file
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5
objects/obj_enemy_spawn/Create_0.gml Executable file → Normal file
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@ -1,2 +1,5 @@
alarm[0] = 25
rng = 0;
spawned = 0;
p = 0;

1
objects/obj_enemy_spawn/Draw_0.gml Executable file → Normal file
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@ -6,4 +6,3 @@ if p >= ceil(125/global.level)
draw_set_color(c_white)
draw_circle(x,y,p*global.level,true)

0
objects/obj_enemy_spawn/obj_enemy_spawn.yy Executable file → Normal file
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40
objects/obj_player_beams/Collision_obj_enemy_base.gml Executable file → Normal file
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@ -1,20 +1,20 @@
action_set_relative(1);
var __b__;
__b__ = action_if_variable(other.shielded, 0, 0);
if __b__
{
{
with (other) {
hp += -1;
}
__b__ = action_if_variable(global.hypertime, 0, 2);
if __b__
{
with (other) {
hp += -4;
}
}
}
}
action_kill_object();
action_set_relative(0);
action_set_relative(1);
var __b__;
__b__ = action_if_variable(other.shielded, 0, 0);
if __b__
{
{
with (other) {
hp += -1;
}
__b__ = action_if_variable(global.hypertime, 0, 2);
if __b__
{
with (other) {
hp += -4;
}
}
}
}
action_kill_object();
action_set_relative(0);

0
objects/obj_player_beams/obj_player_beams.yy Executable file → Normal file
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7
objects/obj_player_control/Create_0.gml Executable file → Normal file
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@ -1 +1,6 @@
action_set_friction(.5);
action_set_friction(.5);
global.nova_time = 0;
global.hypertime = 0;
global.shield = 0;
press = 0;
frame = 0;

2
objects/obj_player_control/Destroy_0.gml Executable file → Normal file
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@ -1 +1 @@
global.message = 6;
global.messages = 6;

0
objects/obj_player_control/obj_player_control.yy Executable file → Normal file
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@ -0,0 +1 @@
numero = 0;

1
objects/points_beam/points_beam.yy Executable file → Normal file
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@ -19,6 +19,7 @@
"physicsShapePoints": [],
"eventList": [
{"isDnD":false,"eventNum":0,"eventType":8,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
{"isDnD":false,"eventNum":0,"eventType":0,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
],
"properties": [],
"overriddenProperties": [],

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@ -0,0 +1 @@
numero = 0;

1
objects/points_buzz/points_buzz.yy Executable file → Normal file
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@ -19,6 +19,7 @@
"physicsShapePoints": [],
"eventList": [
{"isDnD":false,"eventNum":0,"eventType":8,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
{"isDnD":false,"eventNum":0,"eventType":0,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
],
"properties": [],
"overriddenProperties": [],

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@ -0,0 +1 @@
numero = 0;

1
objects/points_hilvl/points_hilvl.yy Executable file → Normal file
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@ -19,6 +19,7 @@
"physicsShapePoints": [],
"eventList": [
{"isDnD":false,"eventNum":0,"eventType":8,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
{"isDnD":false,"eventNum":0,"eventType":0,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
],
"properties": [],
"overriddenProperties": [],

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@ -0,0 +1 @@
numero = 0;

1
objects/points_midlvl/points_midlvl.yy Executable file → Normal file
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@ -19,6 +19,7 @@
"physicsShapePoints": [],
"eventList": [
{"isDnD":false,"eventNum":0,"eventType":8,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
{"isDnD":false,"eventNum":0,"eventType":0,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",},
],
"properties": [],
"overriddenProperties": [],

2
rooms/rm_title/rm_title.yy Executable file → Normal file
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@ -14,7 +14,7 @@
],
"layers": [
{"instances":[
{"properties":[],"isDnd":false,"objectId":null,"inheritCode":false,"hasCreationCode":false,"colour":4294967295,"rotation":0.0,"scaleX":1.0,"scaleY":1.0,"imageIndex":0,"imageSpeed":1.0,"inheritedItemId":null,"frozen":false,"ignore":false,"inheritItemSettings":false,"x":256.0,"y":368.0,"resourceVersion":"1.0","name":"inst_E5144118","tags":[],"resourceType":"GMRInstance",},
{"properties":[],"isDnd":false,"objectId":{"name":"mnu_start_objects","path":"objects/mnu_start_objects/mnu_start_objects.yy",},"inheritCode":false,"hasCreationCode":false,"colour":4294967295,"rotation":0.0,"scaleX":1.0,"scaleY":1.0,"imageIndex":0,"imageSpeed":1.0,"inheritedItemId":null,"frozen":false,"ignore":false,"inheritItemSettings":false,"x":256.0,"y":368.0,"resourceVersion":"1.0","name":"inst_E5144118","tags":[],"resourceType":"GMRInstance",},
],"visible":true,"depth":0,"userdefinedDepth":false,"inheritLayerDepth":false,"inheritLayerSettings":false,"gridX":32,"gridY":32,"layers":[],"hierarchyFrozen":false,"resourceVersion":"1.0","name":"Compatibility_Instances","tags":[],"resourceType":"GMRInstanceLayer",},
{"assets":[
{"spriteId":{"name":"bg_titlescreen","path":"sprites/bg_titlescreen/bg_titlescreen.yy",},"w":480,"h":320,"u0":0,"v0":0,"u1":480,"v1":320,"colour":4294967295,"inheritedItemId":null,"frozen":false,"ignore":false,"inheritItemSettings":false,"x":96.0,"y":32.0,"resourceVersion":"1.0","name":"tile_BC45D95E","tags":[],"resourceType":"GMRGraphic",},

4
scripts/scr_messages/scr_messages.gml Executable file → Normal file
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@ -1,7 +1,7 @@
function scr_messages(argument0) {
//displays a message on screen for 1 second, with a fade in and out
global.number += 1
draw_set_font(fnt_arial_s6_italic)
draw_set_font(fnt_arial_s8_italic)
draw_set_color(c_white)
draw_set_alpha(.05*global.number)
if global.number >= 50
@ -12,7 +12,7 @@ function scr_messages(argument0) {
if global.number >= 100
{
global.number = 0
global.message = 0
global.messages = 0
}
draw_set_alpha(1)

0
scripts/scr_messages/scr_messages.yy Executable file → Normal file
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6
scripts/scr_pointsparticle/scr_pointsparticle.gml Executable file → Normal file
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@ -1,10 +1,10 @@
function scr_pointsparticle(argument0) {
//displays the points on screen for 1 second, with a fade in and out
//copyright 2010 Fenyxtec Studios
//original code by William Hogueison
//copyright 2010 Studio Tinyleaf
//original code by Jennifer Hogueison
numero += 1
draw_set_font(fnt_arial_s5_italic)
draw_set_font(fnt_arial_s8_italic)
draw_set_color(c_white)
draw_set_alpha(.2*numero)
if numero >= 30

0
scripts/scr_pointsparticle/scr_pointsparticle.yy Executable file → Normal file
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2
sprites/mnu_start/mnu_start.yy Executable file → Normal file
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@ -168,7 +168,7 @@
{"id":"673662b9-406f-4a28-bfdb-2b234e254320","Key":31.0,"Length":1.0,"Stretch":false,"Disabled":false,"IsCreationKey":false,"Channels":{"0":{"Id":{"name":"2eba3c63-cde5-4c84-9eae-840e22b7bf5f","path":"sprites/mnu_start/mnu_start.yy",},"resourceVersion":"1.0","resourceType":"SpriteFrameKeyframe",},},"resourceVersion":"1.0","resourceType":"Keyframe<SpriteFrameKeyframe>",},
],"resourceVersion":"1.0","resourceType":"KeyframeStore<SpriteFrameKeyframe>",},"trackColour":0,"inheritsTrackColour":true,"builtinName":0,"traits":0,"interpolation":1,"tracks":[],"events":[],"modifiers":[],"isCreationTrack":false,"resourceVersion":"1.0","tags":[],"resourceType":"GMSpriteFramesTrack",},
],
"visibleRange": {"x":0.0,"y":0.0,},
"visibleRange": null,
"lockOrigin": false,
"showBackdrop": true,
"showBackdropImage": false,