twinblade-infinity/objects/ctrl_main/Alarm_0.gml

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instance_create(random(room_width),random(room_height),obj_item_shield);
instance_create(random(room_width),random(room_height),obj_item_restore);
instance_create(random(room_width),random(room_height),obj_item_hyper);
instance_create(random(room_width),random(room_height),obj_item_nova);
alarm[0] = global.droprate;