instance_create(random(room_width),random(room_height),obj_item_shield); instance_create(random(room_width),random(room_height),obj_item_restore); instance_create(random(room_width),random(room_height),obj_item_hyper); instance_create(random(room_width),random(room_height),obj_item_nova); alarm[0] = global.droprate;