ludum-dare-22/objects/obj_meteormed/Draw_0.gml

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draw_set_alpha(1-(alarm[0]/15))
z = 45
d3d_set_lighting(true)
var tex = sprite_get_texture(spr_meteor,0)
d3d_transform_set_identity()
d3d_transform_add_rotation_x(xangle)
d3d_transform_add_rotation_y(yangle)
d3d_transform_add_rotation_z(zangle)
d3d_transform_add_translation(x,y,z)
d3d_draw_ellipsoid(-16,-16,-16,16,16,16,tex,1,1,3)
d3d_transform_set_identity()
draw_set_alpha(1)
xangle += xanglespeed
yangle += yanglespeed
zangle += zanglespeed