draw_set_alpha(1-(alarm[0]/15)) z = 45 d3d_set_lighting(true) var tex = sprite_get_texture(spr_meteor,0) d3d_transform_set_identity() d3d_transform_add_rotation_x(xangle) d3d_transform_add_rotation_y(yangle) d3d_transform_add_rotation_z(zangle) d3d_transform_add_translation(x,y,z) d3d_draw_ellipsoid(-16,-16,-16,16,16,16,tex,1,1,3) d3d_transform_set_identity() draw_set_alpha(1) xangle += xanglespeed yangle += yanglespeed zangle += zanglespeed