twinblade-infinity/objects/obj_player_control/Step_2.gml

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action_set_relative(0);
repeat( 2 )action_create_object_motion(obj_player_beams, x, y, 18, direction - 5 + random(10));
var __b__;
__b__ = action_if_variable(global.nova_time, 0, 2);
if __b__
{
{
action_create_object_motion(obj_player_beams, x+20, y, 15, global.nova_time*3);
action_create_object_motion(obj_player_beams, x+5, y-15, 15, 60+global.nova_time*3);
action_create_object_motion(obj_player_beams, x-5, y-15, 15, 120+global.nova_time*3);
action_create_object_motion(obj_player_beams, x-20, y, 15, 180+global.nova_time*3);
action_create_object_motion(obj_player_beams, x-5, y+15, 15, 240+global.nova_time*3);
action_create_object_motion(obj_player_beams, x+5, y+15, 15, 300+global.nova_time*3);
{
action_set_relative(1);
global.nova_time += -1;
action_set_relative(0);
}
}
}
{
action_set_relative(1);
global.hypertime += -1;
action_set_relative(0);
}
{
action_set_relative(1);
global.shield += -1;
action_set_relative(0);
}
__b__ = action_if_variable(global.player_hp, 0, 1);
if __b__
{
{
action_kill_object();
}
}
action_set_relative(0);