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obj_UI_controller
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
obj_bomber
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started adding boss logic
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2021-06-11 07:39:22 -04:00 |
obj_bomber_topologic
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added bombs
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2021-06-10 03:52:49 -04:00 |
obj_boss_parent
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
obj_boss_stage1_final
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
obj_boss_stage1_mid
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
obj_bullet_ball
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
obj_bullet_bead
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
obj_bullet_blade
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
obj_bullet_card
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
obj_bullet_diamond
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
obj_bullet_pellet
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
obj_congratulations
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
obj_cutscene_mystia
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
obj_cutscene_ufo
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
obj_cutscene_wriggle
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
obj_darkfade
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started adding boss logic
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2021-06-11 07:39:22 -04:00 |
obj_dialogue
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
obj_disclaimer
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added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design
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2021-06-14 06:06:50 -04:00 |
obj_enemy_bullet_parent
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
obj_enemy_fairy_burst
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
obj_enemy_fairy_lane
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
obj_enemy_fairy_large_ring
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
obj_enemy_fairy_shotgun
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
obj_enemy_fairy_wave
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
obj_enemy_parent
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
obj_enemy_popcorn
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added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design
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2021-06-14 06:06:50 -04:00 |
obj_option_shot
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
obj_options
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organized layers, added stage timeline, dialogue mode destroys enemies and pauses timeline
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2021-06-09 04:48:21 -04:00 |
obj_player_shot
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
obj_player_shot_parent
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
obj_stage_controller
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added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design
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2021-06-14 06:06:50 -04:00 |
obj_title_moon
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added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design
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2021-06-14 06:06:50 -04:00 |
obj_title_star
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Added copyright disclaimer and title screen
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2021-06-01 19:23:04 -04:00 |
obj_title_text
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UI work and dialogue sprites display
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2021-06-13 05:20:47 -04:00 |
obj_title_title
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Added copyright disclaimer and title screen
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2021-06-01 19:23:04 -04:00 |
obj_wriggle
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |