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layers
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added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design
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2021-06-14 06:06:50 -04:00 |
bed3ebe9-f2c6-4eec-ac58-618d4476e989.png
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added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design
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2021-06-14 06:06:50 -04:00 |
d87e80f4-ac5b-4447-b978-87e3b5f61fb0.png
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added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design
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2021-06-14 06:06:50 -04:00 |
f35626e9-a4a0-49cc-bb59-7629e0836eb3.png
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added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design
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2021-06-14 06:06:50 -04:00 |
spr_bullet_ball.yy
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added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design
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2021-06-14 06:06:50 -04:00 |
spr_bullet_bead.yy
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added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design
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2021-06-14 06:06:50 -04:00 |
spr_bullet_blade.yy
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_bullet_card.yy
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added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design
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2021-06-14 06:06:50 -04:00 |
spr_bullet_diamond.yy
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added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design
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2021-06-14 06:06:50 -04:00 |