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spr_UI_backdrop
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UI work and dialogue sprites display
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2021-06-13 05:20:47 -04:00 |
spr_UI_bomb
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UI work and dialogue sprites display
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2021-06-13 05:20:47 -04:00 |
spr_UI_boss_bar
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added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design
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2021-06-14 06:06:50 -04:00 |
spr_UI_boss_fill
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added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design
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2021-06-14 06:06:50 -04:00 |
spr_UI_boss_phases
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added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design
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2021-06-14 06:06:50 -04:00 |
spr_UI_hyper
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UI work and dialogue sprites display
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2021-06-13 05:20:47 -04:00 |
spr_UI_hyper_bar
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UI work and dialogue sprites display
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2021-06-13 05:20:47 -04:00 |
spr_UI_hyper_fill
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UI work and dialogue sprites display
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2021-06-13 05:20:47 -04:00 |
spr_UI_life
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UI work and dialogue sprites display
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2021-06-13 05:20:47 -04:00 |
spr_UI_wriggle
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UI work and dialogue sprites display
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2021-06-13 05:20:47 -04:00 |
spr_bg_forest_back
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added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design
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2021-06-14 06:06:50 -04:00 |
spr_bg_forest_front
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added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design
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2021-06-14 06:06:50 -04:00 |
spr_bg_forest_mid
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added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design
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2021-06-14 06:06:50 -04:00 |
spr_bg_ground
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organized layers, added stage timeline, dialogue mode destroys enemies and pauses timeline
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2021-06-09 04:48:21 -04:00 |
spr_bg_sky
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organized layers, added stage timeline, dialogue mode destroys enemies and pauses timeline
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2021-06-09 04:48:21 -04:00 |
spr_bg_stars
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organized layers, added stage timeline, dialogue mode destroys enemies and pauses timeline
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2021-06-09 04:48:21 -04:00 |
spr_bomber
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added bombs
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2021-06-10 03:52:49 -04:00 |
spr_bomber_topologic
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added bombs
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2021-06-10 03:52:49 -04:00 |
spr_bullet_ball
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_bullet_bead
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_bullet_blade
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_bullet_card
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_bullet_diamond
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_bullet_pellet
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_byakuren
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_byakuren_0_neutral
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_byakuren_1_happy
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_byakuren_2_sad
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_byakuren_3_confused
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_byakuren_4_angry
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_byakuren_5_ouch
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_congratulations
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_cutscene_bg
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_cutscene_mystia
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_cutscene_ufo
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_cutscene_wriggle
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_fairy_burst
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_fairy_lane
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_fairy_large
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_fairy_shotgun
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_fairy_wave
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_fluff
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added sound references, hyper interaction, some particle effects, better parallax background, boss health bar, and various bullet, enemy, and shot types. started on level design
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2021-06-14 06:06:50 -04:00 |
spr_mystia_0_neutral
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_mystia_1_happy
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_mystia_2_sad
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_mystia_3_confused
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_mystia_4_angry
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_mystia_5_ouch
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_nue
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_nue_0_neutral
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_nue_1_happy
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_nue_2_sad
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_nue_3_confused
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_nue_4_angry
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_nue_5_ouch
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_option_shot
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organized layers, added stage timeline, dialogue mode destroys enemies and pauses timeline
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2021-06-09 04:48:21 -04:00 |
spr_options
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_player_shot
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organized layers, added stage timeline, dialogue mode destroys enemies and pauses timeline
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2021-06-09 04:48:21 -04:00 |
spr_text_arrow
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Added player movement and bomb/hyper logic
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2021-06-05 04:58:44 -04:00 |
spr_text_box
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Added player movement and bomb/hyper logic
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2021-06-05 04:58:44 -04:00 |
spr_title_bg
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Added copyright disclaimer and title screen
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2021-06-01 19:23:04 -04:00 |
spr_title_moon
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Added copyright disclaimer and title screen
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2021-06-01 19:23:04 -04:00 |
spr_title_star
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Added copyright disclaimer and title screen
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2021-06-01 19:23:04 -04:00 |
spr_title_title
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Added copyright disclaimer and title screen
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2021-06-01 19:23:04 -04:00 |
spr_wriggle
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_wriggle_0_neutral
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_wriggle_1_happy
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_wriggle_2_sad
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_wriggle_3_confused
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_wriggle_4_angry
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_wriggle_5_ouch
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added scoring system, score saving, end of game, second boss, boss patterns, and full stage logic
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2021-06-15 03:06:56 -04:00 |
spr_wriggle_hitbox
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organized layers, added stage timeline, dialogue mode destroys enemies and pauses timeline
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2021-06-09 04:48:21 -04:00 |