lives_current = LIVES_INIT;
bombs_current = BOMBS_INIT;
hyper_current = HYPER_INIT;
face_dir = RIGHT;
hitbox_rotator = 0;
bombing = 0;
invuln = 0;
recovery = 0;
emergency = 0;
hyper_time = 0;
hyper_tier = 0;
h_move = 0;
v_move = 0;