lives_current = LIVES_INIT; bombs_current = BOMBS_INIT; hyper_current = HYPER_INIT; face_dir = RIGHT; hitbox_rotator = 0; bombing = 0; invuln = 0; recovery = 0; emergency = 0; hyper_time = 0; hyper_tier = 0; h_move = 0; v_move = 0;