2021-06-14 03:06:50 -07:00
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effect_create_below( ef_ellipse, x, y, 1, c_teal );
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effect_create_below( ef_smoke, x, y, 0, c_silver );
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audio_play_sound( snd_enemy_destroy, 0, false );
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2021-06-15 00:06:56 -07:00
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obj_wriggle.hyper_current += 2;
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if ( !obj_wriggle.bombing ) {
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obj_wriggle.score_multiply += 100 + (20 * (obj_wriggle.hyper_tier));
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}
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obj_wriggle.score_current += SCORE_ENEMY_VALUE * ( obj_wriggle.score_multiply ) * (obj_wriggle.hyper_tier + 1);
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