effect_create_below( ef_ellipse, x, y, 1, c_teal ); effect_create_below( ef_smoke, x, y, 0, c_silver ); audio_play_sound( snd_enemy_destroy, 0, false ); obj_wriggle.hyper_current += 2; if ( !obj_wriggle.bombing ) { obj_wriggle.score_multiply += 100 + (20 * (obj_wriggle.hyper_tier)); } obj_wriggle.score_current += SCORE_ENEMY_VALUE * ( obj_wriggle.score_multiply ) * (obj_wriggle.hyper_tier + 1);