thsj2022/objects/obj_player_cirno/Create_0.gml

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direction = 0;
target_direction = 0;
shot_direction = 0;
held_shot_direction = -1;
delayer = 0;
aim = -5 + random(10);
dspeed = 0;
cycler = 0;
lasso_size = 50;
lasso_stored = 0;
lasso_x = 0;
lasso_y = 0;
lasso_collide = ds_list_create();
lasso_chain = 0;
lasso_chaining = 300;
chain_rank = 0;
lasso_rotator = 0;
target_speed = 0;
invuln = 0;
image_speed = 0;
score_current = 0;
cutscene_mover = false;
cutscene_anim = false;
cutscene_timer = 0;
cut_timer = 0;
cutscene_anim_charge = false;
game_timer = 3600;