direction = 0; target_direction = 0; shot_direction = 0; held_shot_direction = -1; delayer = 0; aim = -5 + random(10); dspeed = 0; cycler = 0; lasso_size = 50; lasso_stored = 0; lasso_x = 0; lasso_y = 0; lasso_collide = ds_list_create(); lasso_chain = 0; lasso_chaining = 300; chain_rank = 0; lasso_rotator = 0; target_speed = 0; invuln = 0; image_speed = 0; score_current = 0; cutscene_mover = false; cutscene_anim = false; cutscene_timer = 0; cut_timer = 0; cutscene_anim_charge = false; game_timer = 3600;