thpj5/objects/obj_dialogue/Step_0.gml

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tutorial_fadeout--;
actor_A_anim_frame += TALK_ANIM_SPEED;
actor_B_anim_frame += TALK_ANIM_SPEED;
actor_C_anim_frame += TALK_ANIM_SPEED;
if (global.dialogue_mode) {
if ( keyboard_check_pressed(ord("C")) ) {
if (text_auto_mode == AUTO_ON) {
text_auto_mode = AUTO_OFF;
} else {
text_auto_mode = AUTO_ON;
}
}
if (text_advance_ready == TEXT_LOADING //&& all ds_queues contain a value
&& !ds_queue_empty(bg_test)
&& !ds_queue_empty(mus_test)
&& !ds_queue_empty(sound_test)
&& !ds_queue_empty(display_test)
&& !ds_queue_empty(sprite_test)
&& !ds_queue_empty(pos_test)
&& !ds_queue_empty(speaker_test)
&& !ds_queue_empty(text_test)
) {
text_advance_ready = TEXT_TYPING;
//bg files
bg_id_last = bg_id;
bg_id = ds_queue_dequeue(bg_test);
switch ( bg_id ) {
case BG_NONE: {
bg_sprite = -1;
break;
}
case BG_TEST: {
bg_sprite = spr_bg_PLACEHOLDER;
break;
}
case BG_KOMEIJI_LIBRARY: {
bg_sprite = spr_bg_PLACEHOLDER;
break;
}
case BG_KOMEIJI_OUTSIDE: {
bg_sprite = spr_bg_PLACEHOLDER;
break;
}
case BG_JOB_AGENCY: {
bg_sprite = spr_bg_PLACEHOLDER;
break;
}
case BG_OFFICE_PLAIN: {
bg_sprite = spr_bg_PLACEHOLDER;
break;
}
case BG_OFFICE_DECOR: {
bg_sprite = spr_bg_PLACEHOLDER;
break;
}
case BG_OFFICE_WAITING: {
bg_sprite = spr_bg_PLACEHOLDER;
break;
}
case BG_MISTY_LAKE: {
bg_sprite = spr_bg_PLACEHOLDER;
break;
}
case BG_BAMBOO_FOREST: {
bg_sprite = spr_bg_PLACEHOLDER;
break;
}
case BG_MORIYA_SHRINE: {
bg_sprite = spr_bg_PLACEHOLDER;
break;
}
case BG_HUMAN_VILLAGE: {
bg_sprite = spr_bg_PLACEHOLDER;
break;
}
default: {
bg_sprite = -1;
break;
}
}
//music files
mus_id_last = mus_id;
mus_id = ds_queue_dequeue(mus_test);
if ( mus_id_last != mus_id ) {
if ( audio_is_playing(mus_playing) ) {
audio_stop_sound(mus_playing);
}
switch ( mus_id ) {
case MUS_NONE: {
mus_playing = -1;
break;
}
case MUS_TEST: {
mus_playing = mus_PLACEHOLDER;
break;
}
default: {
mus_playing = -1;
break;
}
}
if ( audio_exists(mus_playing) ) {
audio_play_sound( mus_playing, 0, true );
}
}
//sound effects
sound_id = ds_queue_dequeue(sound_test);
switch ( sound_id ) {
case SOUND_NONE: {
sound_playing = -1;
break;
}
case SOUND_TEST: {
sound_playing = snd_PLACEHOLDER;
break;
}
default: {
sound_playing = -1;
break;
}
}
if ( audio_exists(sound_playing) ) {
audio_play_sound( sound_playing, 1, false );
}
//display modes
display_mode = ds_queue_dequeue(display_test);
if ( display_mode == DISPLAY_NOTEXT && text_auto_mode == AUTO_OFF ) {
text_auto_mode = AUTO_NEXT;
}
//portrait sprites
actor_A_pos = ds_queue_dequeue(pos_test);
actor_A_sprite_id_last = actor_A_sprite_id;
actor_A_sprite_id = ds_queue_dequeue(sprite_test);
if ( actor_A_sprite_id_last != actor_A_sprite_id ) {
actor_A_anim_frame = 0;
}
switch (actor_A_sprite_id) {
case TALK_NOSPRITE: {
actor_A_sprite = -1;
break;
}
case TALK_TEST: {
actor_A_sprite = spr_talk_PLACEHOLDER;
break;
}
case TALK_KOISHI: {
actor_A_sprite = spr_talk_koishi;
break;
}
case TALK_SATORI: {
actor_A_sprite = spr_talk_PLACEHOLDER;
break;
}
case TALK_SAKUYA: {
actor_A_sprite = spr_talk_PLACEHOLDER;
break;
}
case TALK_CIRNO: {
actor_A_sprite = spr_talk_PLACEHOLDER;
break;
}
case TALK_DAIYOUSEI: {
actor_A_sprite = spr_talk_PLACEHOLDER;
break;
}
case TALK_KAGUYA: {
actor_A_sprite = spr_talk_PLACEHOLDER;
break;
}
case TALK_MOKOU: {
actor_A_sprite = spr_talk_PLACEHOLDER;
break;
}
case TALK_RIN: {
actor_A_sprite = spr_talk_PLACEHOLDER;
break;
}
case TALK_UTSUHO: {
actor_A_sprite = spr_talk_PLACEHOLDER;
break;
}
case TALK_KANOKO: {
actor_A_sprite = spr_talk_PLACEHOLDER;
break;
}
case TALK_SUWAKO: {
actor_A_sprite = spr_talk_PLACEHOLDER;
break;
}
case TALK_SANAE: {
actor_A_sprite = spr_talk_PLACEHOLDER;
break;
}
default: {
actor_A_sprite = -1;
break;
}
}
actor_B_pos = ds_queue_dequeue(pos_test);
actor_B_sprite_id_last = actor_B_sprite_id;
actor_B_sprite_id = ds_queue_dequeue(sprite_test);
if ( actor_B_sprite_id_last != actor_B_sprite_id) {
actor_B_anim_frame = 0;
}
switch (actor_B_sprite_id) {
case TALK_NOSPRITE: {
actor_B_sprite = -1;
break;
}
case TALK_TEST: {
actor_B_sprite = spr_talk_PLACEHOLDER;
break;
}
case TALK_KOISHI: {
actor_B_sprite = spr_talk_koishi;
break;
}
case TALK_SATORI: {
actor_B_sprite = spr_talk_PLACEHOLDER;
break;
}
case TALK_SAKUYA: {
actor_B_sprite = spr_talk_PLACEHOLDER;
break;
}
case TALK_CIRNO: {
actor_B_sprite = spr_talk_PLACEHOLDER;
break;
}
case TALK_DAIYOUSEI: {
actor_B_sprite = spr_talk_PLACEHOLDER;
break;
}
case TALK_KAGUYA: {
actor_B_sprite = spr_talk_PLACEHOLDER;
break;
}
case TALK_MOKOU: {
actor_B_sprite = spr_talk_PLACEHOLDER;
break;
}
case TALK_RIN: {
actor_B_sprite = spr_talk_PLACEHOLDER;
break;
}
case TALK_UTSUHO: {
actor_B_sprite = spr_talk_PLACEHOLDER;
break;
}
case TALK_KANOKO: {
actor_B_sprite = spr_talk_PLACEHOLDER;
break;
}
case TALK_SUWAKO: {
actor_B_sprite = spr_talk_PLACEHOLDER;
break;
}
case TALK_SANAE: {
actor_B_sprite = spr_talk_PLACEHOLDER;
break;
}
default: {
actor_B_sprite = -1;
break;
}
}
actor_C_pos = ds_queue_dequeue(pos_test);
actor_C_sprite_id_last = actor_C_sprite_id;
actor_C_sprite_id = ds_queue_dequeue(sprite_test);
if ( actor_C_sprite_id_last != actor_C_sprite_id ) {
actor_C_anim_frame = 0;
}
switch (actor_C_sprite_id) {
case TALK_NOSPRITE: {
actor_C_sprite = -1;
break;
}
case TALK_TEST: {
actor_C_sprite = spr_talk_PLACEHOLDER;
break;
}
case TALK_KOISHI: {
actor_C_sprite = spr_talk_koishi;
break;
}
case TALK_SATORI: {
actor_C_sprite = spr_talk_PLACEHOLDER;
break;
}
case TALK_SAKUYA: {
actor_C_sprite = spr_talk_PLACEHOLDER;
break;
}
case TALK_CIRNO: {
actor_C_sprite = spr_talk_PLACEHOLDER;
break;
}
case TALK_DAIYOUSEI: {
actor_C_sprite = spr_talk_PLACEHOLDER;
break;
}
case TALK_KAGUYA: {
actor_C_sprite = spr_talk_PLACEHOLDER;
break;
}
case TALK_MOKOU: {
actor_C_sprite = spr_talk_PLACEHOLDER;
break;
}
case TALK_RIN: {
actor_C_sprite = spr_talk_PLACEHOLDER;
break;
}
case TALK_UTSUHO: {
actor_C_sprite = spr_talk_PLACEHOLDER;
break;
}
case TALK_KANOKO: {
actor_C_sprite = spr_talk_PLACEHOLDER;
break;
}
case TALK_SUWAKO: {
actor_C_sprite = spr_talk_PLACEHOLDER;
break;
}
case TALK_SANAE: {
actor_C_sprite = spr_talk_PLACEHOLDER;
break;
}
default: {
actor_C_sprite = -1;
break;
}
}
//speaker name
speaker_name = ds_queue_dequeue(speaker_test);
//spoken text
textload = ds_queue_dequeue(text_test);
texttarget = string_replace_all(textload, "#", "\n" );
textspew = "";
textlines = [ "", "", "", "", "", "", "" ];
textlinecount = 1;
spewlength = 1;
}
if (text_advance_ready == TEXT_TYPING ) {
if ( display_mode == DISPLAY_NOTEXT ) {
text_advance_ready = TEXT_READY;
}
if ( display_mode == DISPLAY_NARRATOR ) {
for( var i = 1; i <= string_length(texttarget); i++ ) {
textlines[textlinecount] += string_char_at(texttarget, spewlength);
if (string_char_at(texttarget, spewlength) == "\n") {
textlinecount++;
}
spewlength++;
}
textlinefadein++;
if (keyboard_check_pressed(ord("Z")) || keyboard_check(vk_control) || text_loader_skip > 0) {
textlinefadein = 1000;
keyboard_clear(ord("Z"));
keyboard_clear(vk_control);
}
if ( textlinefadein >= 60 + (90 * textlinecount) ) {
text_advance_ready = TEXT_READY;
}
}
if ( display_mode == DISPLAY_ADV ) {
textspew += string_char_at(texttarget, spewlength);
audio_play_sound( snd_typewriter, 0, false );
spewlength++;
if (keyboard_check_pressed(ord("Z")) || keyboard_check(vk_control) || text_loader_skip > 0) {
textspew = texttarget;
keyboard_clear(ord("Z"));
keyboard_clear(vk_control);
}
if (textspew == texttarget) {
text_advance_ready = TEXT_READY;
}
}
}
if (text_advance_ready == TEXT_READY) {
text_auto_timer--;
if ( keyboard_check_pressed(ord("Z")) || keyboard_check(vk_control) || text_loader_skip > 0 || (text_auto_timer <= 0 && (text_auto_mode == AUTO_NEXT || text_auto_mode == AUTO_ON)) ) {
if (text_auto_mode == AUTO_NEXT ) {
text_auto_mode = AUTO_OFF;
}
if (text_loader_skip > 0) {
text_loader_skip--;
} else {
global.loaded_file[? SAVE_LINENUM]++;
}
text_auto_timer = AUTO_SPEED;
textlinefadein = 0;
text_advance_ready = TEXT_LOADING;
if ( ds_queue_empty(bg_test)
&& ds_queue_empty(mus_test)
&& ds_queue_empty(sound_test)
&& ds_queue_empty(display_test)
&& ds_queue_empty(sprite_test)
&& ds_queue_empty(pos_test)
&& ds_queue_empty(speaker_test)
&& ds_queue_empty(text_test)
) {
global.dialogue_mode = false;
}
}
}
}