thpj5/objects/obj_scene/Other_4.gml

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fade_in = 50;
if (global.loaded_file[? SAVE_POINT] > SCENE_TOTAL ) {
room_goto(rm_ending);
}
if (!global.scene_mode && global.loaded_file[? SAVE_POINT] == SAVE_POINT_START) {
global.scene_mode = true;
global.scene_number = scene_TEST;
timeline_position = 0;
timeline_index = tml_scene_test;
timeline_running = true;
}