fade_in = 50; if (global.loaded_file[? SAVE_POINT] > SCENE_TOTAL ) { room_goto(rm_ending); } if (!global.scene_mode && global.loaded_file[? SAVE_POINT] == SAVE_POINT_START) { global.scene_mode = true; global.scene_number = scene_TEST; timeline_position = 0; timeline_index = tml_scene_test; timeline_running = true; }