thpj5/objects/obj_logo/Step_0.gml

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counter++;
if (counter > 120) {
alpha_cycle = (300 - counter) / 120;
} else {
alpha_cycle = counter / 120;
}
if ( counter >= countermax ) {
room_goto_next();
}
if ( scr_input_get( INPUT_PAUSE ) ) {
// game_end();
}