thj7/objects/obj_mystia/Step_0.gml

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scale = 1 + global.score_current * 0.005;
if ( y < BOUNDARY_BOTTOM ) {
vspeed += GRAVITY;
}
if ( y >= BOUNDARY_BOTTOM && (state == STATE_FALL || state == STATE_NEUTRAL) ) {
y = BOUNDARY_BOTTOM;
vspeed = -vspeed;
state = STATE_NEUTRAL;
}
if ( vspeed > 0 ) {
state = STATE_FALL;
}
if ( x > BOUNDARY_RIGHT ) {
x = BOUNDARY_RIGHT;
hspeed = -hspeed;
}
if (x < BOUNDARY_LEFT ) {
x = BOUNDARY_LEFT;
hspeed = -hspeed;
}
approach_timer -= 1;
if ( approach_timer == 0 && phase == PHASE_APPROACH ) {
phase = PHASE_ACTIVE;
active_timer = 3600;
audio_play_sound( mus_myon, 0, true );
motion_set(random(360), 6 );
}
active_timer -= 1;
if ( active_timer == 0 && phase == PHASE_ACTIVE ) {
speed = 0;
phase = PHASE_WHEN;
when_timer = 600;
instance_create_layer( x, y - 30, "objects", obj_when );
audio_play_sound( snd_when, 0, false );
}
when_timer -= 1;
if ( when_timer == 0 && phase == PHASE_WHEN ) {
if ( global.score_current <= 0 ) {
phase = PHASE_TOOMUCH;
toomuch_timer = 100;
}
if ( global.score_current > 0 ) {
phase = PHASE_STRONG;
strong_timer = 100;
}
}
toomuch_timer -= 1;
if ( toomuch_timer == 0 && phase == PHASE_TOOMUCH ) {
room_goto(rm_badend);
}
strong_timer -= 1;
if ( strong_timer == 0 && phase == PHASE_STRONG ) {
room_goto(rm_goodend);
}