64 lines
1.3 KiB
Plaintext
64 lines
1.3 KiB
Plaintext
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scale = 1 + global.score_current * 0.005;
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if ( y < BOUNDARY_BOTTOM ) {
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vspeed += GRAVITY;
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}
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if ( y >= BOUNDARY_BOTTOM && (state == STATE_FALL || state == STATE_NEUTRAL) ) {
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y = BOUNDARY_BOTTOM;
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vspeed = -vspeed;
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state = STATE_NEUTRAL;
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}
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if ( vspeed > 0 ) {
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state = STATE_FALL;
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}
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if ( x > BOUNDARY_RIGHT ) {
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x = BOUNDARY_RIGHT;
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hspeed = -hspeed;
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}
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if (x < BOUNDARY_LEFT ) {
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x = BOUNDARY_LEFT;
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hspeed = -hspeed;
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}
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approach_timer -= 1;
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if ( approach_timer == 0 && phase == PHASE_APPROACH ) {
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phase = PHASE_ACTIVE;
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active_timer = 3600;
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audio_play_sound( mus_myon, 0, true );
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motion_set(random(360), 6 );
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}
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active_timer -= 1;
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if ( active_timer == 0 && phase == PHASE_ACTIVE ) {
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speed = 0;
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phase = PHASE_WHEN;
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when_timer = 600;
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instance_create_layer( x, y - 30, "objects", obj_when );
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audio_play_sound( snd_when, 0, false );
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}
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when_timer -= 1;
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if ( when_timer == 0 && phase == PHASE_WHEN ) {
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if ( global.score_current <= 0 ) {
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phase = PHASE_TOOMUCH;
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toomuch_timer = 100;
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}
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if ( global.score_current > 0 ) {
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phase = PHASE_STRONG;
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strong_timer = 100;
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}
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}
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toomuch_timer -= 1;
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if ( toomuch_timer == 0 && phase == PHASE_TOOMUCH ) {
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room_goto(rm_badend);
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}
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strong_timer -= 1;
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if ( strong_timer == 0 && phase == PHASE_STRONG ) {
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room_goto(rm_goodend);
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}
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