yuuka = instance_create_layer( 1792, 2464, "lyr_ground", obj_yuuka_shadow);yuuka.timer = 90;
lockcam = instance_nearest(x,y, obj_cutscene_camera);
with( lockcam ) {
speed = 2;
direction = 0;
}
with (obj_marisa) {
cutscene_anim = false;