yuuka = instance_create_layer( 1792, 2464, "lyr_ground", obj_yuuka_shadow);yuuka.timer = 90; lockcam = instance_nearest(x,y, obj_cutscene_camera); with( lockcam ) { speed = 2; direction = 0; } with (obj_marisa) { cutscene_anim = false; direction = 0; }