jam entry, attempted to add things but couldnt figure it out
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				|  | @ -3,7 +3,7 @@ | |||
|     {"id":{"name":"spr_testtex_bottom","path":"sprites/spr_testtex_bottom/spr_testtex_bottom.yy",},"order":9,}, | ||||
|     {"id":{"name":"obj_player","path":"objects/obj_player/obj_player.yy",},"order":0,}, | ||||
|     {"id":{"name":"scr_vertex_add_point","path":"scripts/scr_vertex_add_point/scr_vertex_add_point.yy",},"order":3,}, | ||||
|     {"id":{"name":"Script3","path":"scripts/Script3/Script3.yy",},"order":7,}, | ||||
|     {"id":{"name":"scr_model_load_block","path":"scripts/scr_model_load_block/scr_model_load_block.yy",},"order":7,}, | ||||
|     {"id":{"name":"spr_testtex_top","path":"sprites/spr_testtex_top/spr_testtex_top.yy",},"order":8,}, | ||||
|     {"id":{"name":"scr_initialize","path":"scripts/scr_initialize/scr_initialize.yy",},"order":4,}, | ||||
|     {"id":{"name":"obj_block","path":"objects/obj_block/obj_block.yy",},"order":0,}, | ||||
|  |  | |||
|  | @ -1,12 +1,21 @@ | |||
| z = 0; | ||||
| var s = 64;  | ||||
| var color = c_white; | ||||
| //var s = 64;  | ||||
| //var color = c_white; | ||||
| 
 | ||||
| b_tex = spr_testtex_bottom; | ||||
| b_face = global.model_cube[BOTTOM_FACE]; | ||||
| 
 | ||||
| 
 | ||||
| t_tex = spr_testtex_top; | ||||
| n_tex = spr_testtex_side; | ||||
| s_tex = spr_testtex_side; | ||||
| w_tex = spr_testtex_side; | ||||
| e_tex  = spr_testtex_side; | ||||
| b_face = global.model_cube[| BOTTOM_FACE]; | ||||
| t_face = global.model_cube[| TOP_FACE]; | ||||
| n_face = global.model_cube[| NORTH_FACE]; | ||||
| s_face = global.model_cube[| SOUTH_FACE]; | ||||
| w_face = global.model_cube[| WEST_FACE]; | ||||
| e_face = global.model_cube[| EAST_FACE]; | ||||
| 
 | ||||
| /* | ||||
| #region bottom face | ||||
| b_tex = spr_testtex_bottom; | ||||
| b_face = vertex_create_buffer(); | ||||
|  | @ -91,3 +100,4 @@ vertex_add_point( e_face,	s, 0, 0,	1, 0, 0,	1, 1,	color, 1); | |||
| 
 | ||||
| vertex_end( e_face ); | ||||
| #endregion | ||||
| */ | ||||
|  | @ -1,4 +1,7 @@ | |||
| look_dir = 0; | ||||
| look_pitch = 0; | ||||
| 
 | ||||
| placetarget = [-1,-1,-1]; | ||||
| deletetarget = [-1,-1,-1]; | ||||
| 
 | ||||
| z = 70; | ||||
|  | @ -2,6 +2,50 @@ look_dir -= ( window_mouse_get_x() - WINDOW_WIDTH / 2 ) / CAMERA_SENSITIVITY; | |||
| look_pitch -= ( window_mouse_get_y() - WINDOW_HEIGHT / 2 ) / CAMERA_SENSITIVITY; | ||||
| look_pitch = clamp( look_pitch, -CAMERA_PITCH_MAX, CAMERA_PITCH_MAX ); | ||||
| 
 | ||||
| placetarget = [-1,-1,-1]; | ||||
| deletetarget = [-1,-1,-1]; | ||||
| var deleteobj = noone; | ||||
| var i = 0; | ||||
| do { | ||||
| 	var xtest = x + ((i + 32) * dcos( look_dir )); | ||||
| 	var ytest = y + ((i + 32) * dsin( look_dir )); | ||||
| 	var ztest = z + ((i + 32) * dsin( look_pitch )); | ||||
| 	var xto = x + i * dcos( look_dir ); | ||||
| 	var yto = y + i * dsin( look_dir ); | ||||
| 	var zto = z + i * dsin( look_pitch ); | ||||
| 	var blockstack = ds_list_create(); | ||||
| 	var blockbuild = ds_list_create(); | ||||
| 	var blocknum = instance_position_list(xtest, ytest, obj_block, blockstack, false); | ||||
| 	var buildnum = instance_position_list(xto, yto, obj_block, blockbuild, false); | ||||
| 	if ( blocknum > 0 ) { | ||||
| 		for (var j = 0; j < blocknum; j++) { | ||||
| 			if ( ztest > blockstack[|j].z && ztest < blockstack[|j].z + 64 && point_distance_3d(x, y, z, xtest, ytest, ztest) < 256 ) { | ||||
| 				deletetarget[0] = blockstack[|j].x div 64; | ||||
| 				deletetarget[1] = blockstack[|j].y div 64; | ||||
| 				deletetarget[2] = blockstack[|j].z div 64; | ||||
| 				deleteobj = blockstack[|j]; | ||||
| 				if (buildnum == 0) { | ||||
| 					placetarget[0] = xto div 64; | ||||
| 					placetarget[1] = yto div 64; | ||||
| 					placetarget[2] = zto div 64; | ||||
| 				} else { | ||||
| 					for (var k = 0; k < buildnum; k++) { | ||||
| 						if (!(zto > blockbuild[|k].z && zto < blockbuild[|k].z + 64)) { | ||||
| 							placetarget[0] = xto div 64; | ||||
| 							placetarget[1] = yto div 64; | ||||
| 							placetarget[2] = zto div 64; | ||||
| 						} | ||||
| 					} | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
| 	}	 | ||||
| 	if ((placetarget[0] < 0 || placetarget[1] < 0 || placetarget[2] < 0) || (placetarget[0] >= CHUNK_SIZE || placetarget[1] >= CHUNK_SIZE || placetarget[2] >= CHUNK_SIZE)) { | ||||
| 		placetarget = [-1,-1,-1]; | ||||
| 	} | ||||
| 	i += 32; | ||||
| } until ( deletetarget != [-1,-1,-1] || i >= 256 ); | ||||
| 
 | ||||
| window_mouse_set( WINDOW_WIDTH / 2, WINDOW_HEIGHT / 2 ); | ||||
| 
 | ||||
| var move_speed = 5; | ||||
|  | @ -12,6 +56,8 @@ var left = 0; | |||
| var right = 0; | ||||
| var ascend = 0; | ||||
| var descend = 0; | ||||
| var place = 0; | ||||
| var del = 0; | ||||
| 
 | ||||
| if ( keyboard_check( ord("W") ) ) { | ||||
| 	up = 1; | ||||
|  | @ -34,6 +80,12 @@ if ( keyboard_check( vk_control ) ) { | |||
| if ( keyboard_check( vk_escape ) ) { | ||||
| 	game_end(); | ||||
| } | ||||
| if ( mouse_check_button_pressed( mb_left ) ) { | ||||
| 	place = 1; | ||||
| } | ||||
| if ( mouse_check_button_pressed( mb_right ) ) { | ||||
| 	del = 1; | ||||
| } | ||||
| 
 | ||||
| dir_mod = point_direction( 0, 0, (up - down), (right - left) ); | ||||
| 
 | ||||
|  | @ -44,5 +96,16 @@ if ( up || down || left || right ) { | |||
| } | ||||
| 
 | ||||
| if ( ascend ^^ descend ) { | ||||
| 	z = z + ascend - descend; | ||||
| 	z = z + 4 * (ascend - descend); | ||||
| } | ||||
| 
 | ||||
| if ( place && placetarget != [-1,-1,-1] ) { | ||||
| 	with (deleteobj.chunk_id) { | ||||
| 		chunk[obj_player.placetarget[0]][obj_player.placetarget[1]][obj_player.placetarget[2]] = BLOCKS_TEST; | ||||
| 		var brick = instance_create_layer(x + BLOCK_SIZE * obj_player.placetarget[0], y + BLOCK_SIZE * obj_player.placetarget[1], "Terrain", obj_block); | ||||
| 		with ( brick ) { | ||||
| 			chunk_id = deleteobj.chunk_id; | ||||
| 			z = other.z + BLOCK_SIZE * obj_player.placetarget[2]; | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
|  | @ -20,6 +20,7 @@ | |||
|   "eventList": [ | ||||
|     {"isDnD":false,"eventNum":0,"eventType":0,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",}, | ||||
|     {"isDnD":false,"eventNum":0,"eventType":3,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",}, | ||||
|     {"isDnD":false,"eventNum":0,"eventType":8,"collisionObjectId":null,"resourceVersion":"1.0","name":"","tags":[],"resourceType":"GMEvent",}, | ||||
|   ], | ||||
|   "properties": [], | ||||
|   "overriddenProperties": [], | ||||
|  |  | |||
|  | @ -14,7 +14,7 @@ | |||
|   ], | ||||
|   "layers": [ | ||||
|     {"instances":[ | ||||
|         {"properties":[],"isDnd":false,"objectId":{"name":"obj_world","path":"objects/obj_world/obj_world.yy",},"inheritCode":false,"hasCreationCode":false,"colour":4294967295,"rotation":0.0,"scaleX":1.0,"scaleY":1.0,"imageIndex":0,"imageSpeed":1.0,"inheritedItemId":null,"frozen":false,"ignore":false,"inheritItemSettings":false,"x":0.0,"y":0.0,"resourceVersion":"1.0","name":"inst_5DBB2C44","tags":[],"resourceType":"GMRInstance",}, | ||||
|         {"properties":[],"isDnd":false,"objectId":{"name":"obj_chunk","path":"objects/obj_chunk/obj_chunk.yy",},"inheritCode":false,"hasCreationCode":false,"colour":4294967295,"rotation":0.0,"scaleX":1.0,"scaleY":1.0,"imageIndex":0,"imageSpeed":1.0,"inheritedItemId":null,"frozen":false,"ignore":false,"inheritItemSettings":false,"x":0.0,"y":0.0,"resourceVersion":"1.0","name":"inst_5DBB2C44","tags":[],"resourceType":"GMRInstance",}, | ||||
|       ],"visible":true,"depth":0,"userdefinedDepth":false,"inheritLayerDepth":false,"inheritLayerSettings":false,"gridX":32,"gridY":32,"layers":[],"hierarchyFrozen":false,"resourceVersion":"1.0","name":"Terrain","tags":[],"resourceType":"GMRInstanceLayer",}, | ||||
|     {"instances":[ | ||||
|         {"properties":[],"isDnd":false,"objectId":{"name":"obj_camera","path":"objects/obj_camera/obj_camera.yy",},"inheritCode":false,"hasCreationCode":false,"colour":4294967295,"rotation":0.0,"scaleX":1.0,"scaleY":1.0,"imageIndex":0,"imageSpeed":1.0,"inheritedItemId":null,"frozen":false,"ignore":false,"inheritItemSettings":false,"x":0.0,"y":0.0,"resourceVersion":"1.0","name":"inst_78CCA660","tags":[],"resourceType":"GMRInstance",}, | ||||
|  |  | |||
|  | @ -1,91 +0,0 @@ | |||
| /// @function | ||||
| /// @param | ||||
| function Script3(){ | ||||
| 	 | ||||
| //TODO: Create a DS list for the model and return it	 | ||||
| 	 | ||||
| 	#region bottom face | ||||
| 	b_face = vertex_create_buffer(); | ||||
| 	vertex_begin( b_face, global.vertex_format ); | ||||
| 
 | ||||
| 	vertex_add_point( b_face,	0, 0, 0,	0, 0, -1,	0, 0,	color, 1); | ||||
| 	vertex_add_point( b_face,	s, 0, 0,	0, 0, -1,	1, 0,	color, 1); | ||||
| 	vertex_add_point( b_face,	s, s, 0,	0, 0, -1,	1, 1,	color, 1); | ||||
| 	vertex_add_point( b_face,	s, s, 0,	0, 0, -1,	1, 1,	color, 1); | ||||
| 	vertex_add_point( b_face,	0, s, 0,	0, 0, -1,	0, 1,	color, 1); | ||||
| 	vertex_add_point( b_face,	0, 0, 0,	0, 0, -1,	0, 0,	color, 1); | ||||
| 
 | ||||
| 	vertex_end( b_face ); | ||||
| 	#endregion | ||||
| #region top face | ||||
| t_tex = spr_testtex_top; | ||||
| t_face = vertex_create_buffer(); | ||||
| vertex_begin( t_face, global.vertex_format ); | ||||
| 
 | ||||
| vertex_add_point( t_face,	0, 0, s,	0, 0, 1,	0, 0,	color, 1); | ||||
| vertex_add_point( t_face,	s, 0, s,	0, 0, 1,	1, 0,	color, 1); | ||||
| vertex_add_point( t_face,	s, s, s,	0, 0, 1,	1, 1,	color, 1); | ||||
| vertex_add_point( t_face,	s, s, s,	0, 0, 1,	1, 1,	color, 1); | ||||
| vertex_add_point( t_face,	0, s, s,	0, 0, 1,	0, 1,	color, 1); | ||||
| vertex_add_point( t_face,	0, 0, s,	0, 0, 1,	0, 0,	color, 1); | ||||
| 
 | ||||
| vertex_end( t_face ); | ||||
| #endregion | ||||
| #region north face | ||||
| n_tex = spr_testtex_side; | ||||
| n_face = vertex_create_buffer(); | ||||
| vertex_begin( n_face, global.vertex_format ); | ||||
| 
 | ||||
| vertex_add_point( n_face,	0, 0, 0,	0, -1, 0,	1, 1,	color, 1); | ||||
| vertex_add_point( n_face,	s, 0, 0,	0, -1, 0,	0, 1,	color, 1); | ||||
| vertex_add_point( n_face,	s, 0, s,	0, -1, 0,	0, 0,	color, 1); | ||||
| vertex_add_point( n_face,	s, 0, s,	0, -1, 0,	0, 0,	color, 1); | ||||
| vertex_add_point( n_face,	0, 0, s,	0, -1, 0,	1, 0,	color, 1); | ||||
| vertex_add_point( n_face,	0, 0, 0,	0, -1, 0,	1, 1,	color, 1); | ||||
| 
 | ||||
| vertex_end( n_face ); | ||||
| #endregion | ||||
| #region south face | ||||
| s_tex = spr_testtex_side; | ||||
| s_face = vertex_create_buffer(); | ||||
| vertex_begin( s_face, global.vertex_format ); | ||||
| 
 | ||||
| vertex_add_point( s_face,	0, s, 0,	0, 1, 0,	1, 1,	color, 1); | ||||
| vertex_add_point( s_face,	s, s, 0,	0, 1, 0,	0, 1,	color, 1); | ||||
| vertex_add_point( s_face,	s, s, s,	0, 1, 0,	0, 0,	color, 1); | ||||
| vertex_add_point( s_face,	s, s, s,	0, 1, 0,	0, 0,	color, 1); | ||||
| vertex_add_point( s_face,	0, s, s,	0, 1, 0,	1, 0,	color, 1); | ||||
| vertex_add_point( s_face,	0, s, 0,	0, 1, 0,	1, 1,	color, 1); | ||||
| 
 | ||||
| vertex_end( s_face ); | ||||
| #endregion | ||||
| #region west face | ||||
| w_tex = spr_testtex_side; | ||||
| w_face = vertex_create_buffer(); | ||||
| vertex_begin( w_face, global.vertex_format ); | ||||
| 
 | ||||
| vertex_add_point( w_face,	0, 0, 0,	-1, 0, 0,	1, 1,	color, 1); | ||||
| vertex_add_point( w_face,	0, s, 0,	-1, 0, 0,	0, 1,	color, 1); | ||||
| vertex_add_point( w_face,	0, s, s,	-1, 0, 0,	0, 0,	color, 1); | ||||
| vertex_add_point( w_face,	0, s, s,	-1, 0, 0,	0, 0,	color, 1); | ||||
| vertex_add_point( w_face,	0, 0, s,	-1, 0, 0,	1, 0,	color, 1); | ||||
| vertex_add_point( w_face,	0, 0, 0,	-1, 0, 0,	1, 1,	color, 1); | ||||
| 
 | ||||
| vertex_end( w_face ); | ||||
| #endregion | ||||
| #region east face | ||||
| e_tex  = spr_testtex_side; | ||||
| e_face = vertex_create_buffer(); | ||||
| vertex_begin( e_face, global.vertex_format ); | ||||
| 
 | ||||
| vertex_add_point( e_face,	s, 0, 0,	1, 0, 0,	1, 1,	color, 1); | ||||
| vertex_add_point( e_face,	s, s, 0,	1, 0, 0,	0, 1,	color, 1); | ||||
| vertex_add_point( e_face,	s, s, s,	1, 0, 0,	0, 0,	color, 1); | ||||
| vertex_add_point( e_face,	s, s, s,	1, 0, 0,	0, 0,	color, 1); | ||||
| vertex_add_point( e_face,	s, 0, s,	1, 0, 0,	1, 0,	color, 1); | ||||
| vertex_add_point( e_face,	s, 0, 0,	1, 0, 0,	1, 1,	color, 1); | ||||
| 
 | ||||
| vertex_end( e_face ); | ||||
| #endregion | ||||
| 
 | ||||
| } | ||||
|  | @ -22,6 +22,13 @@ | |||
| #macro BLOCKS_TEST 1 | ||||
| #macro CHUNKS_TEST 1 | ||||
| 
 | ||||
| #macro BOTTOM_FACE 0 | ||||
| #macro TOP_FACE 1 | ||||
| #macro NORTH_FACE 2 | ||||
| #macro SOUTH_FACE 3 | ||||
| #macro WEST_FACE 4 | ||||
| #macro EAST_FACE 5 | ||||
| 
 | ||||
| #endregion | ||||
| 
 | ||||
| gml_pragma( "global", "scr_initialize()" ); | ||||
|  | @ -39,7 +46,7 @@ function scr_initialize() { | |||
| 	gpu_set_zwriteenable( true ); | ||||
| 	global.fog = gpu_get_fog(); | ||||
| 	 | ||||
| 	 | ||||
| 	global.model_cube = scr_model_load_block( BLOCK_SIZE, c_white ); | ||||
| 	 | ||||
| 	return 0; | ||||
| } | ||||
|  | @ -0,0 +1,83 @@ | |||
| /// @function										scr_model_load_block(); | ||||
| /// @param	{real}	_size | ||||
| /// @param	{color}	_col | ||||
| 
 | ||||
| function scr_model_load_block( _size, _col ){ | ||||
| 
 | ||||
| 	#region bottom face | ||||
| 	var b_face = vertex_create_buffer(); | ||||
| 	vertex_begin( b_face, global.vertex_format ); | ||||
| 	vertex_add_point( b_face,	0, 0, 0,			0, 0, -1,	0, 0,	_col, 1); | ||||
| 	vertex_add_point( b_face,	_size, 0, 0,		0, 0, -1,	1, 0,	_col, 1); | ||||
| 	vertex_add_point( b_face,	_size, _size, 0,	0, 0, -1,	1, 1,	_col, 1); | ||||
| 	vertex_add_point( b_face,	_size, _size, 0,	0, 0, -1,	1, 1,	_col, 1); | ||||
| 	vertex_add_point( b_face,	0, _size, 0,		0, 0, -1,	0, 1,	_col, 1); | ||||
| 	vertex_add_point( b_face,	0, 0, 0,			0, 0, -1,	0, 0,	_col, 1); | ||||
| 	vertex_end( b_face ); | ||||
| 	#endregion | ||||
| 
 | ||||
| 	#region top face | ||||
| 	var t_face = vertex_create_buffer(); | ||||
| 	vertex_begin( t_face, global.vertex_format ); | ||||
| 	vertex_add_point( t_face,	0, 0, _size,		0, 0, 1,	0, 0,	_col, 1); | ||||
| 	vertex_add_point( t_face,	_size, 0, _size,	0, 0, 1,	1, 0,	_col, 1); | ||||
| 	vertex_add_point( t_face,	_size, _size, _size,0, 0, 1,	1, 1,	_col, 1); | ||||
| 	vertex_add_point( t_face,	_size, _size, _size,0, 0, 1,	1, 1,	_col, 1); | ||||
| 	vertex_add_point( t_face,	0, _size, _size,	0, 0, 1,	0, 1,	_col, 1); | ||||
| 	vertex_add_point( t_face,	0, 0, _size,		0, 0, 1,	0, 0,	_col, 1); | ||||
| 	vertex_end( t_face ); | ||||
| 	#endregion | ||||
| 
 | ||||
| 	#region north face | ||||
| 	var n_face = vertex_create_buffer(); | ||||
| 	vertex_begin( n_face, global.vertex_format ); | ||||
| 	vertex_add_point( n_face,	0, 0, 0,			0, -1, 0,	1, 1,	_col, 1); | ||||
| 	vertex_add_point( n_face,	_size, 0, 0,		0, -1, 0,	0, 1,	_col, 1); | ||||
| 	vertex_add_point( n_face,	_size, 0, _size,	0, -1, 0,	0, 0,	_col, 1); | ||||
| 	vertex_add_point( n_face,	_size, 0, _size,	0, -1, 0,	0, 0,	_col, 1); | ||||
| 	vertex_add_point( n_face,	0, 0, _size,		0, -1, 0,	1, 0,	_col, 1); | ||||
| 	vertex_add_point( n_face,	0, 0, 0,			0, -1, 0,	1, 1,	_col, 1); | ||||
| 	vertex_end( n_face ); | ||||
| 	#endregion | ||||
| 	 | ||||
| 	#region south face | ||||
| 	var s_face = vertex_create_buffer(); | ||||
| 	vertex_begin( s_face, global.vertex_format ); | ||||
| 	vertex_add_point( s_face,	0, _size, 0,		0, 1, 0,	1, 1,	_col, 1); | ||||
| 	vertex_add_point( s_face,	_size, _size, 0,	0, 1, 0,	0, 1,	_col, 1); | ||||
| 	vertex_add_point( s_face,	_size, _size, _size,0, 1, 0,	0, 0,	_col, 1); | ||||
| 	vertex_add_point( s_face,	_size, _size, _size,0, 1, 0,	0, 0,	_col, 1); | ||||
| 	vertex_add_point( s_face,	0, _size, _size,	0, 1, 0,	1, 0,	_col, 1); | ||||
| 	vertex_add_point( s_face,	0, _size, 0,		0, 1, 0,	1, 1,	_col, 1); | ||||
| 	vertex_end( s_face ); | ||||
| 	#endregion | ||||
| 	 | ||||
| 	#region west face | ||||
| 	var w_face = vertex_create_buffer(); | ||||
| 	vertex_begin( w_face, global.vertex_format ); | ||||
| 	vertex_add_point( w_face,	0, 0, 0,			-1, 0, 0,	1, 1,	_col, 1); | ||||
| 	vertex_add_point( w_face,	0, _size, 0,		-1, 0, 0,	0, 1,	_col, 1); | ||||
| 	vertex_add_point( w_face,	0, _size, _size,	-1, 0, 0,	0, 0,	_col, 1); | ||||
| 	vertex_add_point( w_face,	0, _size, _size,	-1, 0, 0,	0, 0,	_col, 1); | ||||
| 	vertex_add_point( w_face,	0, 0, _size,		-1, 0, 0,	1, 0,	_col, 1); | ||||
| 	vertex_add_point( w_face,	0, 0, 0,			-1, 0, 0,	1, 1,	_col, 1); | ||||
| 	vertex_end( w_face ); | ||||
| 	#endregion | ||||
| 	 | ||||
| 	#region east face | ||||
| 	var e_face = vertex_create_buffer(); | ||||
| 	vertex_begin( e_face, global.vertex_format ); | ||||
| 	vertex_add_point( e_face,	_size, 0, 0,			1, 0, 0,	1, 1,	_col, 1); | ||||
| 	vertex_add_point( e_face,	_size, _size, 0,		1, 0, 0,	0, 1,	_col, 1); | ||||
| 	vertex_add_point( e_face,	_size, _size, _size,	1, 0, 0,	0, 0,	_col, 1); | ||||
| 	vertex_add_point( e_face,	_size, _size, _size,	1, 0, 0,	0, 0,	_col, 1); | ||||
| 	vertex_add_point( e_face,	_size, 0, _size,		1, 0, 0,	1, 0,	_col, 1); | ||||
| 	vertex_add_point( e_face,	_size, 0, 0,			1, 0, 0,	1, 1,	_col, 1); | ||||
| 	vertex_end( e_face ); | ||||
| 	#endregion | ||||
| 
 | ||||
| 	var model = ds_list_create(); | ||||
| 	ds_list_add( model, b_face, t_face, n_face, s_face, w_face, e_face ); | ||||
| 	 | ||||
| 	return model; | ||||
| } | ||||
|  | @ -6,7 +6,7 @@ | |||
|     "path": "minecraft-in-24h-jam.yyp", | ||||
|   }, | ||||
|   "resourceVersion": "1.0", | ||||
|   "name": "Script3", | ||||
|   "name": "scr_model_load_block", | ||||
|   "tags": [], | ||||
|   "resourceType": "GMScript", | ||||
| } | ||||
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		Reference in New Issue
	
	 magicalfeyfenny
						magicalfeyfenny