minecraft-in-24h-jam/scripts/Script3/Script3.gml

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/// @function
/// @param
function Script3(){
//TODO: Create a DS list for the model and return it
#region bottom face
b_face = vertex_create_buffer();
vertex_begin( b_face, global.vertex_format );
vertex_add_point( b_face, 0, 0, 0, 0, 0, -1, 0, 0, color, 1);
vertex_add_point( b_face, s, 0, 0, 0, 0, -1, 1, 0, color, 1);
vertex_add_point( b_face, s, s, 0, 0, 0, -1, 1, 1, color, 1);
vertex_add_point( b_face, s, s, 0, 0, 0, -1, 1, 1, color, 1);
vertex_add_point( b_face, 0, s, 0, 0, 0, -1, 0, 1, color, 1);
vertex_add_point( b_face, 0, 0, 0, 0, 0, -1, 0, 0, color, 1);
vertex_end( b_face );
#endregion
#region top face
t_tex = spr_testtex_top;
t_face = vertex_create_buffer();
vertex_begin( t_face, global.vertex_format );
vertex_add_point( t_face, 0, 0, s, 0, 0, 1, 0, 0, color, 1);
vertex_add_point( t_face, s, 0, s, 0, 0, 1, 1, 0, color, 1);
vertex_add_point( t_face, s, s, s, 0, 0, 1, 1, 1, color, 1);
vertex_add_point( t_face, s, s, s, 0, 0, 1, 1, 1, color, 1);
vertex_add_point( t_face, 0, s, s, 0, 0, 1, 0, 1, color, 1);
vertex_add_point( t_face, 0, 0, s, 0, 0, 1, 0, 0, color, 1);
vertex_end( t_face );
#endregion
#region north face
n_tex = spr_testtex_side;
n_face = vertex_create_buffer();
vertex_begin( n_face, global.vertex_format );
vertex_add_point( n_face, 0, 0, 0, 0, -1, 0, 1, 1, color, 1);
vertex_add_point( n_face, s, 0, 0, 0, -1, 0, 0, 1, color, 1);
vertex_add_point( n_face, s, 0, s, 0, -1, 0, 0, 0, color, 1);
vertex_add_point( n_face, s, 0, s, 0, -1, 0, 0, 0, color, 1);
vertex_add_point( n_face, 0, 0, s, 0, -1, 0, 1, 0, color, 1);
vertex_add_point( n_face, 0, 0, 0, 0, -1, 0, 1, 1, color, 1);
vertex_end( n_face );
#endregion
#region south face
s_tex = spr_testtex_side;
s_face = vertex_create_buffer();
vertex_begin( s_face, global.vertex_format );
vertex_add_point( s_face, 0, s, 0, 0, 1, 0, 1, 1, color, 1);
vertex_add_point( s_face, s, s, 0, 0, 1, 0, 0, 1, color, 1);
vertex_add_point( s_face, s, s, s, 0, 1, 0, 0, 0, color, 1);
vertex_add_point( s_face, s, s, s, 0, 1, 0, 0, 0, color, 1);
vertex_add_point( s_face, 0, s, s, 0, 1, 0, 1, 0, color, 1);
vertex_add_point( s_face, 0, s, 0, 0, 1, 0, 1, 1, color, 1);
vertex_end( s_face );
#endregion
#region west face
w_tex = spr_testtex_side;
w_face = vertex_create_buffer();
vertex_begin( w_face, global.vertex_format );
vertex_add_point( w_face, 0, 0, 0, -1, 0, 0, 1, 1, color, 1);
vertex_add_point( w_face, 0, s, 0, -1, 0, 0, 0, 1, color, 1);
vertex_add_point( w_face, 0, s, s, -1, 0, 0, 0, 0, color, 1);
vertex_add_point( w_face, 0, s, s, -1, 0, 0, 0, 0, color, 1);
vertex_add_point( w_face, 0, 0, s, -1, 0, 0, 1, 0, color, 1);
vertex_add_point( w_face, 0, 0, 0, -1, 0, 0, 1, 1, color, 1);
vertex_end( w_face );
#endregion
#region east face
e_tex = spr_testtex_side;
e_face = vertex_create_buffer();
vertex_begin( e_face, global.vertex_format );
vertex_add_point( e_face, s, 0, 0, 1, 0, 0, 1, 1, color, 1);
vertex_add_point( e_face, s, s, 0, 1, 0, 0, 0, 1, color, 1);
vertex_add_point( e_face, s, s, s, 1, 0, 0, 0, 0, color, 1);
vertex_add_point( e_face, s, s, s, 1, 0, 0, 0, 0, color, 1);
vertex_add_point( e_face, s, 0, s, 1, 0, 0, 1, 0, color, 1);
vertex_add_point( e_face, s, 0, 0, 1, 0, 0, 1, 1, color, 1);
vertex_end( e_face );
#endregion
}