ludum-dare-23/objects/obj_gunner/Collision_obj_shot.gml

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Executable File

score += 1000
sound_play(snd_enemyhit)
repeat(10)
{
iii = instance_create(x,y,obj_deathparticle)
with(iii)
{
speed = random(4)
direction = random(360)
}
}
instance_destroy()