ludum-dare-23/objects/obj_boss1/Alarm_2.gml

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sound_play(snd_bossshot2)
global.timers = 0
repeat(4)
{
iii = instance_create(x+250,y-50,obj_bulletA)
with (iii)
{
tagspeed = 3
tagdir = 180+30*global.timers
}
global.timers += 1
}
global.timers = 0
repeat(4)
{
iii = instance_create(x+250,y+255,obj_bulletA)
with (iii)
{
tagspeed = 3
tagdir = 180-30*global.timers
}
global.timers += 1
}
alarm[2] = 60