sound_play(snd_bossshot2) global.timers = 0 repeat(4) { iii = instance_create(x+250,y-50,obj_bulletA) with (iii) { tagspeed = 3 tagdir = 180+30*global.timers } global.timers += 1 } global.timers = 0 repeat(4) { iii = instance_create(x+250,y+255,obj_bulletA) with (iii) { tagspeed = 3 tagdir = 180-30*global.timers } global.timers += 1 } alarm[2] = 60