ludum-dare-22/objects/obj_boss1/Draw_0.gml

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draw_set_alpha(1-(alarm[0]/15))
z = 45 + (spinspeed/4)
d3d_set_lighting(true)
var tex = sprite_get_texture(spr_grave,0)
d3d_transform_set_identity()
d3d_transform_set_rotation_z(spin)
d3d_transform_add_translation(x,y,z)
d3d_draw_cylinder(-64,-64,-3,64,64,3,tex,1,1,true,9)
d3d_transform_set_identity()
var tex = sprite_get_texture(spr_meteor,0)
d3d_draw_cylinder(x-48,y-48,z-10,x+48,y+48,z+10,tex,1,1,true,9)
var tex = sprite_get_texture(spr_spin,0)
d3d_draw_cone(x-32,y-32,z+10,x+32,y+32,z+15,tex,1,1,true,9)
spin += spinspeed
if spintype = 1
spinspeed += .25
if spintype = 0
spinspeed -= .25
if spinspeed > 50
spintype = 0
if spinspeed < -50
spintype = 1
draw_set_alpha(1)