draw_set_alpha(1-(alarm[0]/15)) z = 45 + (spinspeed/4) d3d_set_lighting(true) var tex = sprite_get_texture(spr_grave,0) d3d_transform_set_identity() d3d_transform_set_rotation_z(spin) d3d_transform_add_translation(x,y,z) d3d_draw_cylinder(-64,-64,-3,64,64,3,tex,1,1,true,9) d3d_transform_set_identity() var tex = sprite_get_texture(spr_meteor,0) d3d_draw_cylinder(x-48,y-48,z-10,x+48,y+48,z+10,tex,1,1,true,9) var tex = sprite_get_texture(spr_spin,0) d3d_draw_cone(x-32,y-32,z+10,x+32,y+32,z+15,tex,1,1,true,9) spin += spinspeed if spintype = 1 spinspeed += .25 if spintype = 0 spinspeed -= .25 if spinspeed > 50 spintype = 0 if spinspeed < -50 spintype = 1 draw_set_alpha(1)