ludum-dare-22/objects/obj_boss1bullet/Draw_0.gml

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draw_set_alpha(1)
d3d_set_lighting(false)
tex = sprite_get_texture(spr_barrier,0)
d3d_transform_set_identity()
d3d_transform_add_rotation_y(90)
d3d_transform_add_rotation_z(direction)
d3d_transform_add_translation(x,y,z)
d3d_draw_cylinder(-2,-2,-8,2,2,8,tex,1,1,true,3)
d3d_transform_set_identity()
draw_set_alpha(1)
d3d_set_lighting(true)