draw_set_alpha(1) d3d_set_lighting(false) tex = sprite_get_texture(spr_barrier,0) d3d_transform_set_identity() d3d_transform_add_rotation_y(90) d3d_transform_add_rotation_z(direction) d3d_transform_add_translation(x,y,z) d3d_draw_cylinder(-2,-2,-8,2,2,8,tex,1,1,true,3) d3d_transform_set_identity() draw_set_alpha(1) d3d_set_lighting(true)