2021-06-28 18:44:09 -07:00
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if global.boss
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draw_set_blend_mode(bm_subtract)
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d3d_set_lighting(false)
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2021-07-07 23:43:05 -07:00
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var tex = sprite_get_texture(spr_firetex,0)
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2021-06-28 18:44:09 -07:00
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d3d_transform_set_identity()
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d3d_transform_set_rotation_z(meter)
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d3d_transform_add_translation(x,y,z)
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d3d_draw_cylinder(-room_width/2,-room_height/2,-500,room_width/2,room_height/2,400,tex,20,-1,false,24)
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d3d_transform_set_rotation_z(-meter)
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d3d_transform_add_translation(x,y,z)
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d3d_draw_cylinder(-room_width/2+50,-room_height/2+50,-550,room_width/2+50,room_height/2+50,350,tex,20,-1,false,24)
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d3d_transform_set_identity()
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meter += .025
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draw_set_alpha(1)
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draw_set_blend_mode(bm_normal)
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2021-07-07 23:43:05 -07:00
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