if global.boss draw_set_blend_mode(bm_subtract) d3d_set_lighting(false) var tex = sprite_get_texture(spr_firetex,0) d3d_transform_set_identity() d3d_transform_set_rotation_z(meter) d3d_transform_add_translation(x,y,z) d3d_draw_cylinder(-room_width/2,-room_height/2,-500,room_width/2,room_height/2,400,tex,20,-1,false,24) d3d_transform_set_rotation_z(-meter) d3d_transform_add_translation(x,y,z) d3d_draw_cylinder(-room_width/2+50,-room_height/2+50,-550,room_width/2+50,room_height/2+50,350,tex,20,-1,false,24) d3d_transform_set_identity() meter += .025 draw_set_alpha(1) draw_set_blend_mode(bm_normal)