ludum-dare-22/objects/obj_boss1/Step_0.gml

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if active = 1
{
repeat (global.bossno)
{
global.spin = spin
global.rounds += 1
var iii = instance_create(x,y,obj_boss1bullet)
with (iii)
{
speed = 8.5
direction = (360/(global.bossno))*global.rounds + global.spin
z = obj_boss1.z
}
}
sound_play(snd_bossshoot)
var hit = instance_nearest(x,y,obj_card)
if distance_to_object(hit) < 64
{
life -= 1
with (hit)
instance_destroy()
if life < 1
{
instance_destroy()
}
}
}