if active = 1 { repeat (global.bossno) { global.spin = spin global.rounds += 1 var iii = instance_create(x,y,obj_boss1bullet) with (iii) { speed = 8.5 direction = (360/(global.bossno))*global.rounds + global.spin z = obj_boss1.z } } sound_play(snd_bossshoot) var hit = instance_nearest(x,y,obj_card) if distance_to_object(hit) < 64 { life -= 1 with (hit) instance_destroy() if life < 1 { instance_destroy() } } }