gmc-jam-7/scripts/__init_d3d/__init_d3d.gml

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function __init_d3d() {
gml_pragma( "global", "__init_d3d();");
// setup the depth variable to a sensible default
global.__d3d=false;
global.__d3dDepth=0;
global.__d3dCamera=camera_create();
global.__d3dPrimKind = -1;
global.__d3dPrimTex = -1;
global.__d3dPrimBuffer=vertex_create_buffer();
vertex_format_begin();
vertex_format_add_position_3d();
vertex_format_add_normal();
vertex_format_add_colour();
vertex_format_add_texcoord();
global.__d3dPrimVF=vertex_format_end();
global.__d3dDeprecatedMessage = [ false ];
enum e__YYM
{
PointB,
LineB,
TriB,
PointUVB,
LineUVB,
TriUVB,
PointVB,
LineVB,
TriVB,
Texture,
Colour,
NumVerts,
PrimKind,
NumPointCols,
NumLineCols,
NumTriCols,
PointCols,
LineCols,
TriCols,
// these are used when building model primitives
V1X,
V1Y,
V1Z,
V1NX,
V1NY,
V1NZ,
V1C,
V1U,
V1V,
V2X,
V2Y,
V2Z,
V2NX,
V2NY,
V2NZ,
V2C,
V2U,
V2V,
};
enum e__YYMKIND
{
PRIMITIVE_BEGIN,
PRIMITIVE_END,
VERTEX,
VERTEX_COLOR,
VERTEX_TEX,
VERTEX_TEX_COLOR,
VERTEX_N,
VERTEX_N_COLOR,
VERTEX_N_TEX,
VERTEX_N_TEX_COLOR,
SHAPE_BLOCK,
SHAPE_CYLINDER,
SHAPE_CONE,
SHAPE_ELLIPSOID,
SHAPE_WALL,
SHAPE_FLOOR,
};
}