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__global_object_depths
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catch-up
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__init_action
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catch-up
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__init_d3d
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catch-up
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__init_global
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catch-up
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action_kill_object
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catch-up
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d3d_draw_block
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d3d_draw_cone
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d3d_draw_cylinder
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d3d_draw_ellipsoid
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d3d_draw_floor
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d3d_draw_wall
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d3d_end
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d3d_primitive_begin_texture
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catch-up
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d3d_primitive_end
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catch-up
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d3d_set_fog
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catch-up
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d3d_set_lighting
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catch-up
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d3d_set_projection
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catch-up
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d3d_set_projection_ortho
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d3d_set_projection_perspective
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catch-up
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d3d_start
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catch-up
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d3d_transform_add_rotation_x
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d3d_transform_add_rotation_y
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catch-up
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d3d_transform_add_rotation_z
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catch-up
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d3d_transform_add_translation
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catch-up
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d3d_transform_set_identity
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catch-up
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d3d_vertex_normal_texture
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catch-up
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instance_create
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catch-up
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object_get_depth
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catch-up
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sound_loop
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catch-up
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sound_play
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catch-up
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sound_stop_all
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catch-up
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2024-02-03 21:19:43 -08:00 |