gmc-jam-3/objects/obj_bullet_boss_1/Draw_0.gml

11 lines
244 B
Plaintext

if global.bossHP < 1
instance_destroy();
image_index = floor(distance_to_object(obj_bossSprite)/85)
if stuffs = 0
sprite_index = spr_bullet_enemy5;
if stuffs = 1
sprite_index = spr_bullet_enemy9;
image_angle = direction;
draw_self();