43 lines
1.1 KiB
Plaintext
43 lines
1.1 KiB
Plaintext
draw_set_font(font0);
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draw_text(x,y,string_hash_to_newline("Game Start"));
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draw_text(x+5,y+40,string_hash_to_newline("Difficulty:"));
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switch global.difficulty
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{
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case 1:
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draw_set_color(c_aqua);
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draw_text(x+150,y+40,string_hash_to_newline("Easy"));
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break;
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case 2:
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draw_set_color(c_green);
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draw_text(x+150,y+40,string_hash_to_newline("Normal"));
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break;
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case 3:
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draw_set_color(c_yellow);
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draw_text(x+150,y+40,string_hash_to_newline("Hard"));
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break;
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case 4:
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draw_set_color(c_red);
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draw_text(x+150,y+40,string_hash_to_newline("LOL"));
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break;
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default:
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global.difficulty = 2;
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break;
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}
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draw_set_color(c_black);
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draw_text(x+10,y+80,string_hash_to_newline("Help"));
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draw_text(x+15,y+120,string_hash_to_newline("Exit"));
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draw_sprite(spr_bullet_players,0,x-30+5*menupos,y+16+40*menupos);
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if tickers > 0
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{
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draw_set_color(c_white)
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draw_set_alpha(tickers/50)
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draw_rectangle(-1,-1,1024,768,false);
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tickers += 1
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}
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if tickers = 51
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{
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sound_stop_all();
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room_goto_next();
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}
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