draw_set_font(font0); draw_text(x,y,string_hash_to_newline("Game Start")); draw_text(x+5,y+40,string_hash_to_newline("Difficulty:")); switch global.difficulty { case 1: draw_set_color(c_aqua); draw_text(x+150,y+40,string_hash_to_newline("Easy")); break; case 2: draw_set_color(c_green); draw_text(x+150,y+40,string_hash_to_newline("Normal")); break; case 3: draw_set_color(c_yellow); draw_text(x+150,y+40,string_hash_to_newline("Hard")); break; case 4: draw_set_color(c_red); draw_text(x+150,y+40,string_hash_to_newline("LOL")); break; default: global.difficulty = 2; break; } draw_set_color(c_black); draw_text(x+10,y+80,string_hash_to_newline("Help")); draw_text(x+15,y+120,string_hash_to_newline("Exit")); draw_sprite(spr_bullet_players,0,x-30+5*menupos,y+16+40*menupos); if tickers > 0 { draw_set_color(c_white) draw_set_alpha(tickers/50) draw_rectangle(-1,-1,1024,768,false); tickers += 1 } if tickers = 51 { sound_stop_all(); room_goto_next(); }