gmc-jam-3/objects/obj_bossSprite/Alarm_9.gml

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possible = 0
untouchable = 0
if global.shottype != 8
{if distance_to_point(512,200) > 2
move_towards_point(512,200,2);
global.shottype = 9}
if shooting = 1
{
repeat (2)
{
repeat (5*global.RANK)
{
if global.steppers < 0
{
stuff = instance_create(x,y,obj_bullet_boss_9);
with (stuff)
{
direction = (global.steppers + obj_bossSprite.wara + global.blanks);
speed = 4;
}
}
else
{
stuff = instance_create(x,y,obj_bullet_boss_10);
with (stuff)
{
direction = (global.steppers - obj_bossSprite.wara - global.blanks - obj_bossSprite.wara);
speed = 3;
}
}
global.blanks += 18/global.RANK
}
global.steppers = -global.steppers
}
alarm[9] = 15;
sound_play(snd_themshoot);
}
global.steppers += 10
global.wara += 5
if global.bossHP > 20000
global.currentmin = 20000
if global.bossHP < 20001 and global.bossHP > 4000
{
global.bossHP = 20000
untouchable = 1
global.lives += 1
sound_play(snd_attackcomplete)
alarm[0] = 60
alarm[9] = -1
with (obj_bullet_boss_Base)
instance_destroy();
}