possible = 0 untouchable = 0 if global.shottype != 8 {if distance_to_point(512,200) > 2 move_towards_point(512,200,2); global.shottype = 9} if shooting = 1 { repeat (2) { repeat (5*global.RANK) { if global.steppers < 0 { stuff = instance_create(x,y,obj_bullet_boss_9); with (stuff) { direction = (global.steppers + obj_bossSprite.wara + global.blanks); speed = 4; } } else { stuff = instance_create(x,y,obj_bullet_boss_10); with (stuff) { direction = (global.steppers - obj_bossSprite.wara - global.blanks - obj_bossSprite.wara); speed = 3; } } global.blanks += 18/global.RANK } global.steppers = -global.steppers } alarm[9] = 15; sound_play(snd_themshoot); } global.steppers += 10 global.wara += 5 if global.bossHP > 20000 global.currentmin = 20000 if global.bossHP < 20001 and global.bossHP > 4000 { global.bossHP = 20000 untouchable = 1 global.lives += 1 sound_play(snd_attackcomplete) alarm[0] = 60 alarm[9] = -1 with (obj_bullet_boss_Base) instance_destroy(); }