2021-06-28 18:45:03 -07:00
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possible = 0
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untouchable = 0
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if global.shottype != 8
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{if distance_to_point(512,200) > 2
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move_towards_point(512,200,2);
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global.shottype = 9}
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if shooting = 1
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{
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repeat (2)
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{
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repeat (5*global.RANK)
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{
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if global.steppers < 0
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{
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stuff = instance_create(x,y,obj_bullet_boss_9);
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with (stuff)
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{
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direction = (global.steppers + obj_bossSprite.wara + global.blanks);
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speed = 4;
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}
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}
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else
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{
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stuff = instance_create(x,y,obj_bullet_boss_10);
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with (stuff)
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{
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direction = (global.steppers - obj_bossSprite.wara - global.blanks - obj_bossSprite.wara);
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speed = 3;
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}
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}
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global.blanks += 18/global.RANK
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}
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global.steppers = -global.steppers
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}
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alarm[9] = 15;
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sound_play(snd_themshoot);
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}
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global.steppers += 10
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global.wara += 5
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if global.bossHP > 20000
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global.currentmin = 20000
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if global.bossHP < 20001 and global.bossHP > 4000
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{
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global.bossHP = 20000
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untouchable = 1
|
2021-06-28 21:31:54 -07:00
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global.life += 1
|
2021-06-28 18:45:03 -07:00
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sound_play(snd_attackcomplete)
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alarm[0] = 60
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alarm[9] = -1
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with (obj_bullet_boss_Base)
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instance_destroy();
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}
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