2021-06-28 18:45:03 -07:00
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possible = 1
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untouchable = 0
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if global.shottype != 8
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global.shottype = 1
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if shooting = 1
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{
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xtemp = irandom(1024)
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ytemp = irandom(300)
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repeat (15*global.RANK)
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{
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stuff = instance_create(xtemp,ytemp,obj_bullet_boss_1);
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with (stuff)
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{
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direction = global.rotator;
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speed = 1 + (global.RANK);
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}
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global.rotator -= 360 / (15 * global.RANK);
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}
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sound_play(snd_themshoot);
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alarm[0] = 120 /global.RANK;
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}
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if global.bossHP > 17500
|
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global.currentmin = 17500
|
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|
|
if global.bossHP < 17501 and global.bossHP > 4000
|
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|
|
{
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|
|
|
global.bossHP = 17500
|
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|
|
untouchable = 1
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2021-06-28 21:31:54 -07:00
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global.life += 1
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2021-06-28 18:45:03 -07:00
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sound_play(snd_attackcomplete)
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|
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alarm[1] = 60
|
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|
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alarm[0] = -1
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|
|
with (obj_bullet_boss_Base)
|
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|
|
instance_destroy();
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|
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}
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|