possible = 1 untouchable = 0 if global.shottype != 8 global.shottype = 1 if shooting = 1 { xtemp = irandom(1024) ytemp = irandom(300) repeat (15*global.RANK) { stuff = instance_create(xtemp,ytemp,obj_bullet_boss_1); with (stuff) { direction = global.rotator; speed = 1 + (global.RANK); } global.rotator -= 360 / (15 * global.RANK); } sound_play(snd_themshoot); alarm[0] = 120 /global.RANK; } if global.bossHP > 17500 global.currentmin = 17500 if global.bossHP < 17501 and global.bossHP > 4000 { global.bossHP = 17500 untouchable = 1 global.life += 1 sound_play(snd_attackcomplete) alarm[1] = 60 alarm[0] = -1 with (obj_bullet_boss_Base) instance_destroy(); }