if hp < 1 { score += 200; instance_destroy(); } if (instance_exists( obj_player_control ) ) { if (point_distance(x,y,obj_player_control.x,obj_player_control.y) < 32) { speed = 0; if global.shield < 1 { global.player_hp -= 7; } exit; } move_towards_point(obj_player_control.x,obj_player_control.y,6); }