action_timeline_set(tml_muse, 0, 0, 1); sound_stop_all(); alarm[7] = 10; global.level = 1; global.hplvl = 8; global.player_hp = 2400; health = global.player_hp; global.droprate = 18; global.stock_item = 0; global.dragon_left = -9; alarm[0] = global.droprate; global.messages = 7; alarm[1] = 100; global.time = 0;