rng = irandom(7); if instance_number(obj_enemy_base) < 11 { if rng < 4 { instance_create(x,y,obj_enemy_buzzsaw); spawned = 1; } if rng = 4 { if global.level > 1 { instance_create(x,y,obj_enemy_beamer); spawned = 1; } } if rng = 5 { if global.level > 2 { instance_create(x,y,obj_enemy_nova); spawned = 1; } } if rng = 6 { if global.level > 3 { instance_create(x,y,obj_enemy_drain); spawned = 1; } } if rng = 7 { if global.level > 4 { instance_create(x,y,obj_enemy_mother); spawned = 1; } } if spawned = 1 { spawned = 0 } } alarm[0] = ceil(300/global.level)